+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+10 | Strength | |
+11 | Dexterity | |
+2 | Constitution | |
+2 | Intelligence | |
+6 | Wisdom | |
+1 | Charisma |
+8 | Acrobatics | DEX | |
+11 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+7 | Athletics | STR | |
+1 | Deception | CHA | |
+2 | History | INT | |
+6 | Insight | WIS | |
+1 | Intimidation | CHA | |
+2 | Investigation | INT |
+6 | Medicine | WIS | |
+7 | Nature | INT | |
+12 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+2 | Religion | INT | |
+8 | Sleight of Hand | DEX | |
+8 | Stealth | DEX | |
+11 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Spear | +10 | STR | 1d6+4 | Piercing | |
Handaxe | +10 | STR | 1d6+4 | Slashing | |
Long Bow | +13 | DEX | 1d8+4 | Piercing |
The statblocks of your Weapons, armor and other important/magical equipment
Halvishlan Homebrew
Weapon
Legendary Requires Attunement
Finesse, light, thrown (range 20/60)
The dagger is a simple weapon (as opposed to a martial weapon) with a multitude of properties. The dagger’s greatest advantage is its small size. While this may not always be relevant, this makes a dagger the best weapon to smuggle into areas.
The Crystal Shroud Dagger of Issa’mor is built as a subtle weapon; a weapon of deception and stealth. While in possession of the dagger, the user becomes by extension a bit more subtle, a bit more unexpected.
Unseen Threat:
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4+11 | Piercing | 20/60 ft |
Cost: 1,500gp
Weight: 2lb
Halvishlan Homebrew
Ammunition
Uncommon
Fire Damage, Used with Bow or Crossbow.
This arrow can be lit before using it either by spending an action from a Tinderbox, or spending a bonus action from an open flame, such as a torch, a bonfire, or a burning tree. When lit, this arrow does the normal attack damage from the base weapon plus an extra 1d4 fire damage to the target. It will continue to do 1 fire damage until an action or bonus action is spent to remove it. A lit fire arrow sets alight any highly flammable materials on impact. Other flammable materials require a successful luck roll with a DC as determined by the DM.
One of the disadvantages of using the fire arrows is that you lose any advantage when attempting a surprise attacks with it due to its clear visibility, even during night time.
Type | Damage | Damage | Range |
---|---|---|---|
None | 1d6 / +1d4 fire (when lit) | Piercing |
Cost: 5gp
Weight: 2lb
D&D 5e PHB Page 149 (Uses Dart Block) AND D&D 5e DMG Page 41
Weapon Finesse, Thrown Common
A metal throwing star that can be used as a improvised dagger or item of distraction. When thrown it pierces into an opponent, but is unlikely to cause deep wounds. Not all shuriken are manufactured the same. Variances include more or less points (generally a minimum 3), or even curved points. The design can be simple or ornate, but function in the same fashion.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple Ranged | 1d4 | Piercing | 20/60 | Finesse, Thrown |
Cost: 5-8 cp Weight: 1/4 lb.
The statblocks of your class features
Must have won the title of Hero Knight, or been granted Knighthood.
You are a Knight of Halvishlan aligned with the Order of the Hawk, a group of knights within the kingdom's ranks who stand on the watchtower, sentinal and alert; a group forged by justice and fair conviction, they observe with a keen eye. A devotion to duty grants you these benefits: Ability Score Increase: Increase your Dexterity, Intelligence, or Strength score by 1, to a maximum of 20 Watchful Eye: You are aware and keenly observant. When an ally within 30 ft of you rolls below a 9 on a perception check, you may choose to grant them a reroll by assisting them with your own observations, wherein they may use your skill modifier (Intelligence/Perception) and proficincy. Used once per ally, per long rest. Spanning Reach: When you take the Attack action and attack with a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage. While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. KNIGHTHOOD RANKS: Knights of Halvishlan are only ever members of one of the knighthood orders. In the course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. With the exception of the "Hero Knight" - a title won by galant combat. Whether a character follows this path of Knighthood (or relinquishes knighthood after the title of Hero Knight is passed on to the next victor of the Unity Games), they retain what they learned as a member of an order even if they join another. Characters can change what knightly order they’re a part of, but they always have access to any Knight of Halvishlan feats they’ve acquired.
Player's Handbook p89, Unearthed Arcana, DnD Beyond
The | Ranger | Spell | Slots | per | Spell | Level | ||
---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd | 4th | 5th |
1 | +2 | Favoured Enemy, Natural Explorer, Deft Explorer (optional) | - | - | - | - | - | - |
2 | +2 | Fighting Style, Spellcasting | 2 | 2 | - | - | - | - |
3 | +2 | Primeval Awareness, Primal Awareness (optional), Ranger Conclave | 3 | 3 | - | - | - | - |
4 | +2 | Ability Score Improvement, Martial Versatility (optional) | 3 | 3 | - | - | - | - |
5 | +3 | Conclave Feature | 4 | 4 | 2 | - | - | - |
6 | +3 | Greater Favored Enemy, Deft Explorer Improvement (optional) | 4 | 4 | 2 | - | - | - |
7 | +3 | Conclave Feature | 5 | 4 | 3 | - | - | - |
8 | +3 | Ability Score Improvement, Fleet of Foot, Martial Versatility (optional) | 5 | 4 | 3 | - | - | - |
9 | +4 | - | 6 | 4 | 3 | 2 | - | - |
10 | +4 | Hide in Plain Sight, Nature's Veil (optional), Deft Explorer Improvement (optional) | 6 | 4 | 3 | 2 | - | - |
11 | +4 | Conclave Feature | 7 | 4 | 3 | 3 | - | - |
12 | +4 | Ability Score Improvement, Martial Versatility (optional) | 7 | 4 | 3 | 3 | - | - |
13 | +5 | - | 8 | 4 | 3 | 3 | 1 | - |
14 | +5 | Vanish | 8 | 4 | 3 | 3 | 1 | - |
15 | +5 | Conclave Feature | 9 | 4 | 3 | 3 | 2 | - |
16 | +5 | Ability Score Improvement, Martial Versatility (optional) | 9 | 4 | 3 | 3 | 2 | - |
17 | +6 | - | 10 | 4 | 3 | 3 | 3 | 1 |
18 | +6 | Feral Senses | 10 | 4 | 3 | 3 | 3 | 1 |
19 | +6 | Ability Score Improvement, Martial Versatility (optional) | 11 | 4 | 3 | 3 | 3 | 2 |
20 | +6 | Foe Slayer | 11 | 4 | 3 | 3 | 3 | 2 |
Ranger Level | Spell |
---|---|
3rd | Speak with Animals |
5th | Beast Sense |
9th | Speak with Plants |
13th | Locate Creature |
17th | Commune with Nature |
D4 | Appearance |
---|---|
1 | Swarming Insects |
2 | Miniature Twig Blights |
3 | Fluttering Birds |
4 | Playful Pixies |
Level | Spells |
---|---|
3rd | Faeie Fire, Mage Hand |
5th | Web |
9th | Gaseous Form |
13th | Arcane Eye |
17th | Insect Plague |
Statblocks for your familiars, mounts etc.
EllyOdd (Halvishlan Homebrew)
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 1d4+2 piercing damage. Honk. Three creatures of the Goose's choice within 120 ft. that can hear it must make a DC 14 Wisdom saving throw. On a fail the creature is enraged, having disadvantage on attacks against any target other than the goose until the end of the Goose's next turn. TRUE ALLY At 6th level, Susan becomes more loyal to you and your friends than ever, even in the event of your death. Choose one of the following options: Grief. If you or one of your allies fall unconscious, Suzan can stabilize them, making a DC 10 Survival or Medicine check. How your companion specifically stabilizes a creature is up to the narrative. As an example: Susan may attempt to staunch your wounds with his body weight or attempt to move a contorted unconscious body into a more natural position. Rage. If you or one of your allies fall unconscious, Susan can immediately move up to their movement and take the attack action against a creature in their defense.
Startle. As a bonus action, Susan can make a sudden ruckus aimed at a creature within 5 ft, in attempt to startle them. Roll 1d4 and measure the result against the list below: 1 = Target is mildly annoyed, nothing happens. 2 = Target’s ears ring as the sound/display rattles them – a goose will haunt their dreams. 3 = Target must make a Constitution Saving throw of 10 or higher or take 1d4 psychic damage. 4 = Target is startled and must make a Dexterity Saving throw of 13 or higher, or be knocked prone.
Statblocks for race/species of the character.
EllyOdd
EllyOdd
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Halvishlan Homebrew
Weapon
Uncommon Conjuration Requires Attunement
Ammunition, Heavy, Loading, Two-Handed
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d10 / 1d8 | Piercing | 100/400 ft |
Cost: 115gp
Weight: 18 lb
Halvishlan Homebrew
Adventuring Gear
Common
A small round bronze pin that signifies the wearers membership status in the Fighter Guild. Other such pins exist for other branches of the Order of BladeJaw of other colors and other blade motifs. Always the symble carries the depiction of a wolf and a sword or swords of some kind. Each chapter of the guild creates their own rendition but all are identifiers of the guild. Advancement to higher ranks will bestow the higher rank pins.
This pin can both help or hinder a player in world. While the Fighters Guilds are appreciated and valued in some Rootlands, they aren’t readily accepted in others, such as the Southern Rootlands who train the majority of Enforcers of the Kingdom, or the Western Rootlands who adhere to their own system of law enforcement and see fighter Guilds as a disturbance to their authority and recruiting processes.
Places that highly prize the Fighter Guilds are that of the North, East and Capital City regions of the Kingdom of Halvishlan.
Cost: 1 sp
Weight: .625 oz
Adventuring Gear
Common
This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.
Cost: 5 gp
Weight: 3Ib
Halvishlan Homebrew
Artisan Tool
Rare
The following is a guide to creating effects from Eva’s Cooking and Herbal Explorations as chronicled in a cookbook-style account. New and successful recipes will be saved and recorded for reference.
Weight: 2lb