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Charm Person

1-level Enchantment

Casting Time: 1 action
Range/Area: 30’ (Close)
Components: V, S
Duration: 1 day/caster level
Saving Throw: Charisma negates
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target as having “goodwill” towards you). If the creature is currently being threatened or attacked by you or your allies, however, it has advantage on its saving throw.
The spell does not enable you to control the charmed person as if he or she were an automaton, but he or she perceives your words and actions in the most favorable way, and suffers from the charmed condition (see Appendix A). You can try to give the subject orders, but you must make a Charisma (Persuasion) check in order to convince the target to do anything he or she wouldn’t ordinarily do (retries are not allowed).
The target never obeys suicidal or obviously harmful orders, but might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.
Available for: Wizard

Created by

Orcrest.

Statblock Type

Spell

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