Charnel Touch
Your connection to the negative energy realm grants
you an inner nexus of dangerous power, ready to be
unleashed at a moment’s notice. Starting at 1st level,
you have a pool of Charnel Touch points equal to
your necromancer level × 5 that replenishes when
you finish a long rest.
As an action, declare the number of points
you wish to expend, up to a maximum of 5 × your
proficiency bonus, and make a melee spell attack
against one target within your reach. On a hit, you
expend the declared amount of points and deal
necrotic damage equal to the points expended. If
you miss the attack, you don’t expend any points.
The damage dealt by your Charnel Touch is
doubled when you score a critical hit, expending no
additional points.
This attack deals no damage to constructs
and instead heals undead for the amount of points
expended. You can target a willing creature with this
ability without making a spell attack roll.
Thralls
While lesser spellcasters can only animate flesh and
bone in a rudimentary fashion, and must expend
valuable energy to maintain their undead’s loyalty,
true necromancers can provide their undead with a
portion of their own life force, ensuring long-term
obedience. Beginning at 2nd level, you learn an
ancient and powerful ritual that allows you to raise
and command your own army of the undead.
ANIMATE THRALLS
By spending 10 uninterrupted minutes performing
this ritual with a spellcasting focus or component
pouch,you can raise the remains of one or more
Small or Medium humanoids within 30 feet of you
into undead creatures. Undead created in this way
become your thralls. You maintain control over your
thralls indefinitely. Stat blocks for skeletons, zombies,
and other thralls can be found in the Undead Thralls
section at the end of the class description.
COMMANDING THRALLS
If you are conscious, you can mentally control all of
your thralls, without using any actions. If you are
unconscious, your thralls will move to protect your
body from harm, but will not attack.
In combat, your thralls share your initiative
count, but take their turns immediately after yours.
All thralls collectively share one reaction and bonus
action, which a single thrall can use each round.
Thralls use your spellcasting modifier to make
their attacks.
MAXIMUM THRALLS
You can animate and control one thrall of challenge
rating (CR) 1/4. As you gain levels in this class, you
can animate more thralls. The combined CR of all
your thralls can’t exceed the number shown in the
Thrall CR Total column of the Necromancer table,
and the total number of thralls under your control
can never exceed your proficiency bonus.
At any time, you can use your action to sever
your connection to one or more thralls, releasing
them. Corporeal undead crumple into a heap and
incorporeal undead flee to the Ethereal Plane.
Bag of Bones
Also at 2nd level, you learn how to create a
necromantic magic item, a bag of bones. The bag
connects to a vast extradimensional space that can
only hold Medium or smaller corpses, bones, and
undead creatures; it violently expels anything else
placed within it. You can use an action to place a
corpse or willing undead creature into the bag, up to
a maximum of 10 corpses or undead creatures, or use
your action to dump the contents of the bag, which
land in spaces within 5 feet of you.
You can transform any container you can carry
into a bag of bones by performing a special ritual over
the course of 1 hour while you hold it. This container
ceases to be magical if you perform this ritual again
to create a new bag of bones. The container always
connects to the same extradimensional space. If the
bag is placed inside an extradimensional space, such
as that created by a bag of holding, it is destroyed. Its
contents remain in the same extradimensional space
until you create a new bag
Black Arcana
Also beginning at 3rd level, as a bonus action, you
can expend a spell slot to replenish your Charnel
Touch pool. Your pool regains 1d8 expended points,
plus 1d8 for each level of the spell slot expended, up
to a maximum of your pool’s total.
Critical Spellcasting
At 5th level, your potent necrotic powers punish
your enemy at the first sign of weakness. When a
creature rolls a 1 on a saving throw against one of
your spells, it automatically fails the save, and you
can roll all the spell’s damage dice a second time,
adding the total to the spell’s damage against that
creature. The additional damage only applies to the
creature that rolled a 1.
Additionally, your spell attacks score a critical
hit on a roll of 19 or 20.
Starting at 14th level, a creature automatically
fails its saving throw against your spells and
takes additional damage when it rolls a 1 or a 2.
Additionally, your spell attacks score a critical hit on
a roll of 18–20.
Blood Ascendant: Enthrall Humanoid
Starting when you choose this ambition at 3rd level,
you can use your action to touch an incapacitated
humanoid, attempting to bring them under your
necromantic control. The creature must make a
Charisma saving throw against your spell save DC.
On a failed save, it becomes enthralled by you.
On a success, you can’t use this feature against the
creature for 24 hours. While enthralled, the creature
is charmed by you and follows your commands. It
remains enthralled until a remove curse spell is cast
on it, the charmed condition is removed from it, you
use this feature again, or you release the creature as
an action.
An enthralled creature counts against the total
number of thralls under your control and the total
CR of thralls you can control. If the creature is of a
higher CR than the total CR of thralls you control,
you can’t enthrall it. You can release thralls under
your control as a part of the action used to enthrall a
creature.
Blood Ascendant: Charnel Drain
At 3rd level, you drain the essence of those you slay.
When you reduce a hostile creature or an enthralled
humanoid to 0 hit points with your Charnel Touch,
you regain hit points equal to your Intelligence
modifier + your necromancer level (minimum 3).
Additionally, you can choose to knock the target
unconscious instead of killing it.