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Dr. Tiberius Vein

5 Level (0/14000 XP for level-up) Doctor (Homebrew) Background [REDACTED] Race / Species / Heritage Neutral Evil Alignment
Cleric (Death Domain)
Level 5
Hit Dice: 3/5
1d8+1 Class 1

STR
14
+2
DEX
11
+0
CON
12
+1
INT
15
+2
WIS
17
+3
CHA
11
+0
35
Hit Points
+0
Initiative (DEX)
13
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
0 / 1
Channel Divinity
Spellcasting ...
+6 Attack mod
WIS Ability
+3 Abi Mod
14 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+2 Strength
+0 Dexterity
+1 Constitution
+2 Intelligence
+6 Wisdom
+3 Charisma
saving throws
+0 Acrobatics DEX
+3 Animal Handling WIS
+2 Arcana INT
+2 Athletics STR
+0 Deception CHA
+2 History INT
+6 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+6 Medicine WIS
+2 Nature INT
+6 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+5 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
War Pick +5 STR 1d8+2 piercing
Flail +5 STR 1d8+2 bludgeoning
Attacks

Spell Book

Items from Background

  • Medical attire

  • Writing kit(small pouch with a quill, ink, folded parchement, and a small penknife)

  • Healer's kit


Weapons

  • War Pick

  • Flail


Armor

  • Chain Shirt


Pack (Priest's)

  • backpack

  • blanket

  • 10 candles

  • tinderbox

  • alms box

  • 2 blocks of incense

  • a censer

  • vestments

  • 2 days of rations

  • waterskin


Other Items

  • Fine Clothes

  • Fancy Cane

  • Hooded Lantern

  • 10 Oil flasks

  • 10-foot chain

  • Two-person tent

  • 3 glass vials

  • Map or scroll case

  • Fishing tackle

  • Hempen Rope

  • 20 pieces of chalk

  • 10 candles

  • 10 torches

  • 10 sticks of insect repellent


50.5 Gold

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages

  • Common

  • Elvish


Armor Proficiencies

  • light

  • medium

  • shields


Weapon Proficiencies

  • Martial Weapons


Tool Proficiencies

  • Healer's Kit



Languages & Proficiencies
I have made my judgment and it is the correct course of action. I do not care if you think it so, because I am the one who decided upon it.

Personality Traits
I am the solution. A remedy for the ailments of life upon this world, granted by the glory of Morgion.

Ideals
There is no greater warmth than that which my god showed me upon my finding of my family's corpses.

Bonds
My methods and means are often more than disturbing and egregious. I see no issues with them.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

War Pick

Weapon

Common

Proficiency with a War Pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Type Damage Damage Range
Martial Melee 1d8 Piercing

Cost: 5 gp
Weight: 2 lbs

Flail

Weapon

Common

Proficiency with a flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Type Damage Damage Range
Martial Melee 1d8 Bludgeoning

Cost: 10 gp
Weight: 2 lbs

Chain Shirt

Armor (Medium)

Common

13 + Dex Mod (Max 2)

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Type AC STR Req. Stealth Dis.
Medium 13 No

Cost: 50 gp
Weight: 20 lbs

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

PHB

Purify Food and Drink

1-level Transmutation

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: 10 feet
Components: V, S
Duration: Instantaneous
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

Level 2 Spells

PHB

Blindness/Deafness

2-level Necromancy

Casting Time: 1 action
Range/Area: 30 feet
Components: V
Duration: 1 minute
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

PHB

Ray of Enfeeblement

2-level Necromancy

Casting Time: 1 action
Range/Area: 60 feet
Components: V, S
Duration: Concentration, 1 minute
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
  At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

PHB

Hold Person

2-level Enchantment

Casting Time: 1 action
Range/Area: 60 feet
Components: V, S, M
Materials: a small, straight piece of iron
Duration: Concentration, 1 minute
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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margru.

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