+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+6 | Dexterity | |
+0 | Constitution | |
+4 | Intelligence | |
+3 | Wisdom | |
+0 | Charisma |
+6 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+0 | Athletics | STR | |
+3 | Deception | CHA | |
+4 | History | INT | |
+5 | Insight | WIS | |
+0 | Intimidation | CHA | |
+4 | Investigation | INT |
+3 | Medicine | WIS | |
+2 | Nature | INT | |
+3 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+2 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +6 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Range 20/60 | |||||
Darts | +6 | DEX | 1d4+3 | Piercing | |
Finesse, Range, Thrown 20/60 | |||||
Shuriken | +6 | DEX | 1d4+3 | Piercing | |
Finesse, Hidden, Thrown 20/60 | |||||
Sneak attack | +3 | DEX | 1d6+3 | ||
Reach, Special | |||||
Two weapon fighting | +3 | DEX | |||
Bonus Action | |||||
Unarmed Strike | +6 | DEX | 1d4+3 | Bludgeoning | |
Melee Attack, Martial Arts 5ft. | |||||
Unarmed Strike | +6 | DEX | 1d4+3 | Bludgeoning | |
Melee attack, Martial Arts (bonus action) | |||||
Quarterstaff | +6 | DEX | 1d6(1d8+2))+3 | Bludgeoning | |
Light, staff |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.