Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore: DC 14 Specific Lore: DC 11 Morlocks are degenerate descendants of small, isolated human communities where inbreeding was common for prolonged periods. On Gradus , most Morlocks are descended from ancient Marianan who escaped the death of their empire by fleeing underground into Subterra. There they slowly transformed into something less than human, but far better adapted to survival in the savage depths Bestiary 2 pg. 174 2.0 | |
Perception | +7 ;Darkvision, Light Blindness |
Languages | Undercommon |
Skills | Acrobatics +7 , Athletics +8 ( +11 Climbing), Crafting +8 (Repair only), Stealth +9 |
STR +4 , DEX +3 , CON +1 , INT -2 , WIS +3 , CHA +1 | |
Items | Club |
AC | 17 |
Saving Throws | Fort +7, Ref +11, Will +9 , +2 status to all saves vs. disease and poison |
HP | 38 |
Speed | 30 feet, climb 20 feet |
Melee | club +9 +4 / -1 , Damage bludgeoning jaws +9 +5 / +1 (Agile ), Damage piercing |
Ranged | club +8 +3 / -2 (range increment 10 feet), Damage bludgeoning |
Special Abilities | Instinctual Tinker The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.
Sneak Attack A morlock's Strikes deal an extra precision damage to flat-footed creatures. Swarming Stance A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls. |