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Sly

5 Level (6500/14000 XP for level-up) Sailor Background Tiefling Race / Species / Heritage Alignment
Monk
Level 5
Hit Dice: 5/5
1d8+2 Class 1

STR
16
+3
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
15
+2
38
Hit Points
+2
Initiative (DEX)
12
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
5 / 5
Ki Points
1 / 1
Tongue of Dragons
3 / 3
Breath of the Dragon
+6 Expertise Bonus
+3 Proficiency Bonus
+6 Strength
+5 Dexterity
+2 Constitution
+0 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+6 Athletics STR
+2 Deception CHA
+0 History INT
+1 Insight WIS
+2 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+4 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +3 STR 1d6+3 Bludgeoning
 Versatile
Dart +3 STR 1d4+3 Piercing
 Finesse, Thrown
Attacks
Monastic Tradition: Way of the Ascendant Dragon

Features & Traits
Quarterstaff, Dart, Backpack, Clothes Common, Rope Silk (50 feet), Bedroll, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 112, Platinum: 0 Money
Common, Infernal, Draconic

Languages & Proficiencies
Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)

Ideals
Once I start drinking, it’s hard for me to stop.

Flaws
FToD, pg. 13
  • Draconic Presence: If you fail a CHA (Intimidation) or (Persuasion) check, you can use your reaction to reroll the check. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest.

  • Draconic Strike: When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison.

  • Tongue of Dragons: You learn to speak, read, and write Draconic or one other language of your choice.

  • Draconic
    Draconic Presence: 1 Reaction
    /
    Long Rest
    Draconic Strike: 1 Action

    Draconic Disciple
    Breath Weapon - 2d6FToD, pg. 13
    When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of draconic energy in either a 20 ft. cone or a 30 ft. line that is 5 ft. wide (your choice). You choose the damage type for your Breath weapon: acid, cold, fire, lightning, or poison. Each creature in that area must make a DEX saving throw (DC 12) taking 2d6 damage on a fail, or half as much on a success.

    You can use this feature 3 times per long rest. While you have no uses available, you can spend 2 ki points to use this feature again.

    Breath of the Dragon: 1 Action
    Uses:
    /
    Long Rest

    Breath of the Dragon


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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    Bloodline of Dispater

    ability score increase: Charisma +3
    age:
    Size: Tiny
    speed:
    Languages:
    parent race: Tiefling
    race features:
    Legacy of Dis: Your legacy of Dis provides you with following traits and abilities:

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    reddirose.

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