+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+8 | Strength | |
+3 | Dexterity | |
+6 | Constitution | |
+0 | Intelligence | |
+2 | Wisdom | |
+3 | Charisma |
+3 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+5 | Athletics | STR | |
+3 | Deception | CHA | |
+0 | History | INT | |
+5 | Insight | WIS | |
+8 | Intimidation | CHA | |
+0 | Investigation | INT | |
+5 | Empathy | WIS | |
+3 | Authority | CHA | |
+3 | Diplomacy | CHA | |
+0 | Reason | INT |
+2 | Medicine | WIS | |
+0 | Nature | INT | |
+5 | Perception | WIS | |
+6 | Performance | CHA | |
+3 | Persuasion | CHA | |
+3 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Handaxe | +8 | STR | 1d6+5 | Slashing | |
Light, Thrown | |||||
Handaxe | +8 | STR | 1d6+5 | Slashing | |
Light, Thrown | |||||
Javelin | +8 | STR | 1d6+5 | Piercing | |
Thrown | |||||
The Lady's Judgement | +8 | STR | 1d12+5 | Slashing | |
Heavy, Two-Handed |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise.
At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker, the Path of the Totem Warrior, the Path of the Battlerager (SCAG, Dwarves only), the Path of the Totem Warrior (SCAG), the Path of the Ancestral Guardian (Xan), the Path of the Storm Herald (Xan), or the Path of the Zealot (Xan).
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.