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Cantil Agkis

4 Level (0/6500 XP for level-up) Custom Background Dhampir Race / Species / Heritage Hot Evil Twink Alignment
Barbarian
Level 4
Hit Dice: 4/4
1d12+3 Class 1

STR
9
-1
DEX
20
+5
CON
16
+3
INT
10
+0
WIS
14
+2
CHA
11
+0
53
Hit Points
+9
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
3 / 3
Rage
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+5 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+9 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+0 Deception CHA
+0 History INT
+4 Insight WIS
+2 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+4 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+7 Sleight of Hand DEX
+7 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Totem Spirit:
Snake. Whenever you hit a creature with a whip, you can use your bonus action to attempt to grapple the creature using a Dexterity (Acrobatics) check. While a creature is grappled in this way, you can use your bonus action to attempt to restrain the creature. They must make a Strength or Dexterity saving throw with disadvantage or be restrained. The DC for this saving throw is equal to 8 + your Dexterity or Strength modifier + your Proficiency bonus. In addition, you have resistance to poison damage and advantage on saving throws against the poisoned condition.

Darkvision:
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Deathless Nature:
You don't need to breathe.

Spider Climb:
You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Vampiric Bite:
Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
When you attack with this bite and hit a creature that isn't a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

You regain hit points equal to the piercing damage dealt by the bite.
You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite
You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Features & Traits
-2 whips
-Explorer's pack
-4 daggers
-1 Potion of Healing

Coin: 857 gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages: Common, Undead, Abyssal
Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Perception, Stealth, Sleight of Hand, Survival, Intimidation, Insight and Acrobatics

Languages & Proficiencies
He's the biggest bottom.

Also has Tough.
Also has Skill Expert
5'6''

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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