Excal-heim
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 6 2d4 bludgeoning. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 5 1d6+2 Slashing + 2 1d4 fire + 2 1d4 necrotic damage.
Blight Flame Slam(recharge 4-6). The satyr slams the ground, causing an explosion of black fire at its feet with a 5-foot-radius.
Each creature in the area must succeed on a DC 13 Constitution saving throw.
On a fail, they take 5 2d4 fire + 5 2d4 necrotic damage and are pushed back 5 feet.
The black fire spreads around corners. It ignites flammable objects and rots plants in the area that aren’t being worn or carried.