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Elodie

8 Level (0/48000 XP for level-up) Magister Background Shadar-Kai Race / Species / Heritage Alignment
Alchemist
Level 8
Hit Dice: 8/8
1d6+2 Class 1

STR
9
-1
DEX
16
+3
CON
14
+2
INT
22
+6
WIS
12
+1
CHA
10
+0
50
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
/
Flashbang
26 / 26
Bombs
8 / 8
Reagent Dice
/
Healing Potions
/
Greater Healing
Spellcasting ...
+9 Attack mod
INT Ability
+6 Abi Mod
17 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+6 Dexterity
+2 Constitution
+9 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
+9 Arcana INT
-1 Athletics STR
+0 Deception CHA
+6 History INT
+1 Insight WIS
+0 Intimidation CHA
+6 Investigation INT
skills
+9 Medicine WIS
+9 Nature INT
+4 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+6 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Shadar-Kai: +2 Int +1 Dex
Feat: Observant, +1 Int, ASI +2 Int
Elodie uses Int for Medicine instead of Wis because he an alchemist boy

Discoveries

  1. Poisoner

  2. Precision Explosives

  3. Ballistics Research



Bomb Formulae
Withering Bomb
Impact Bomb
Pain Killer Bomb
Lightning Bomb
Smoke Bomb
Holy Bomb
Psionic Bomb

Features & Traits
Alchemist's supplies, Vial of Acid, Vial of Alchemist's Fire, Vial of basic Poison, Brewer's Supplies, Tinker's Tools, Studded Leather Armor, Coin Purse (4,780 gp)
3 Healing potions
3 Greater Healing Potions

-------------------
A Ticking Respite (the 13th Salvation)
Description: A misaligned pocket watch with bird skulls for the numbers.
Symbiotic, Wonderous
Rarity: Soulbound Rare

Time ticks - You may activate a effect corresponding to the round number equal to the ability number. (IE: Round 1 = 1st Hour)

1st Hour - Your stopwatch turns into a scythe that deals 3d8 radiant damage.

2nd Hour - A third eye appears onto your mask granting true sight 30 ft.

3rd Hour - You gain a 30ft aura granting all allies an additional 1d6 radiant and 1d6 fire damage to one weapon or spell attack a round.

4th Hour - You become the son of thunder, all your offensive bombs deal an additional 2d8 thunder damage.


Heretic - Advantage on wisdom and charisma saving throws

[Augment Slot] (10 ft. Movement Gem)
[Augment Slot]

-----------------------------------------------------------------
Love and Hate +1

Description: ""A magical one-piece dress imbued with the love and justice of a magical girl.
Wearing it may ignite your spirit of justice and the desire to protect the world.
Then you'll hear the sound of hatred, sinking deeper than love.
What to do? She vowed to love everything in the world, but all that was left was a collapsing heart.”

[Light Armor]- Anomalous - Attunement
Rarity: REC

Love: Gain a +2 to a single mental score up to your maximum.

Arcane Barrier: At the start of Rounds 1,2,3 gain 10 non stacking temp hp.

(Choose one permanent ability)
[A] Hate: Whenever you take damage you may as a reaction inflict the attacker 3d10 radiant damage. Additionally this counts as [High] damage for the sake of stagger.

[B] Justice: As an action you may gain class resources equal to your proficiency once per long rest. (IE: Rage, Alchemist Die, Action Surge)
Limits:
Spell Slots - You may gain spell slots up to 3rd level (Unless warlock then you gain an additional 2 spell slots of your current highest level).

----------------------------------------------------------------------------------------------------------------------------------------------------------------
Fragmented Greed
Description: "A golden bracelet, swirling inside is a multitude of colors"

[Accessory] - Anomalous - Attunement
Rarity: UKN

Embolden: Gain a +1 to a Physical score up to your maximum.

Miserly:Choose two permanent Effects.
[A] Gain an additional 10 max HP.
[B] Gain resistance to Force Damage.
[C] As a bonus action Once per long rest you may use a consumable as if you were using an action.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common (Sign Language), Celestial

Nature(Alchemist), Medicine (Alchemist), Perception (Alchemist), Arcana (Magister)

Languages & Proficiencies
Solemn Knight tomb names-Levian

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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