ability score increase:
+1 Charisma,
age:
Merfolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.
alignment:
Usually neutral
Size:
Medium
speed:
Base speed 30 ft. Swimming speed 30 ft.
Languages:
Deep Aquan and 1 other language of your choice
sub races:
[blocklink:
Pale merfolk generally have yellow chests and pale green faces, shading to dark blues and purples on their backs and limbs. The patterns on their skin suggest the colors of the tree frogs common in the fresh water forest rivers and lakes they prefer, as do their eyes of orange, lime green, or sky blue. Their fins are relatively short and thick compared to their Blue ocean brothers.
ability score increase:
+2 Wisdom
age:
Size:
Medium
speed:
Languages:
parent race:
]
race features:
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Cantrip: You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.
]
[blocklink:
Blue merfolk often have burgundy or magenta on their faces and chests, with lighter shades of blue and purple elsewhere. Their eyes are red, orange, or blue, and their long, thin, and elegant fins resemble scarves or veils of fine fabric. They swim easily, even upstream, and clamber over rocks and through rapids with ease. They prefer to dwell in the deep oceans, rarely coming to land.
ability score increase:
+2 intelligence
age:
Size:
Medium
speed:
Languages:
parent race:
]
race features:
Lore of the Waters: You gain proficiency in History and Nature.
Cantrip: You know one cantrip of your choice from
]