+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+1 | Dexterity | |
+3 | Constitution | |
+6 | Intelligence | |
+3 | Wisdom | |
+1 | Charisma |
+1 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+6 | Arcana | INT | |
-1 | Athletics | STR | |
+3 | Deception | CHA | |
+4 | History | INT | |
+1 | Insight | WIS | |
+1 | Intimidation | CHA | |
+6 | Investigation | INT | |
+6 | Forgery Kit | INT |
+1 | Medicine | WIS | |
+4 | Nature | INT | |
+1 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+4 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +3 | DEX | 1d4+1 | Piercing | |
Finesse, Light, Thrown (20/60) | |||||
Mind Sliver | +6 | INT | 1d6 | Psychic | |
Intelligence Saving Throw | |||||
Produce Flame | +6 | INT | 1d8 | Fire | |
Catapult | +6 | INT | 3d8 | Bludgeoning | |
Dexterity Saving Throw | |||||
Chromatic Orb | +6 | INT | 3d8 | Acid, Cold, Fire, Lightning, Poison, or Thunder | |
Magic Missile | +6 | INT | 1d4+1 | Force | |
3 Darts, Auto hit | |||||
Shadow Blade | +3 | DEX | 2d8+1 | Psychic | |
Finesse, Light, Thrown (20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Xanathar's Guide to Everything, Evolving Cantrips
0-level (Cantrip) Transmutation
TCoE
0-level (Cantrip) Enchantment
Player's Handbook, Evolving Cantrips
0-level (Cantrip) Transmutation
PHB
0-level (Cantrip) Conjuration
XGtE
1-level Transmutation
1-level Evocation
Player's Handbook
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB
1-level Abjuration
1-level Evocation
Player's Handbook p284
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerThis spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.
Once on each of your turns as a Bonus Action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.
Statblocks for your Trinkets, businesses, building, castles, empires.