The cites and towns tend to sprawl out along trade routes making the planet seem as if one large city. The sprawl is only broken momentarily between adjacent territories which often designate a narrow no-mans-land between tall heavily defended walls with gates sometimes only hundreds of feet apart. Cities tend to be ruled with a penchant for extreme law and rigor, while rural areas are often wild and un-policed.
There are six major areas:
- Pentagrawl - a country of loosely affiliated towns
- Raxias - a lowland country of chaos and lawlessness
- Clandestrope - The largest city state
- Warbluff - a country of the Tiefling elite in the foothills of the Cursign mountains
- Iron Wall - The second largest city state
- Cursign - a mountainous country ripe with hatred of non-Tiefling
Decades of civil unrest and poverty have left a mark on the infrastructure. Large graveyards, sections of abandoned towns and areas of lawlessness break up urban areas. There are remote areas of dense pristine forest. 50% of the planet is ocean / lakes and the mountains and valleys are very extreme. The atmosphere is thick and ever changing... one hour it can be dark and stormy and in the next beaming in the brilliant sun.
There is a heavily regulated functioning teleportation circle located in
Clandestrope .
Acradus Timeline
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