Those that came before...
By no means a comprehensive list, and always a work in progress.
Here are some of the many Tales of Andermyre told in order of real world play.
Arron Branstetter
Randy Kates
John Stewart Bernard
Robert Macia
Don Vana
Tom Gowen
Tom Kalowski
Jerry Huckins
Dave Wright
Michael Fenili
Percival Chase
Logan Vana
Michael Wright
Ashley Palma
Jason Cerillo
Jim Sweeney Jr.
Doug Ishchinger
Ray Good
Dynese Wenthold
Eric Cagle
Michael Vernon
Jeff Martin
David Ernst
Deborah Fischer
Joe Sadler
James Walker
Laten Carter
Dave Wright
Ken Andrews
Jeffrey Weinmann
Aaron Boaz
Kelly & his Wife
Dino Minakis
Nick DiBattista
Karen Larson
Sheyann Larson
Kevin Larson
Kevin Kimball
Steve Gunsior
Eric Cayford
Kurt Benson
Kathy Vana
Ted Walker
Scott Adamson
Travis Scarborough
John Thomas Brennan
Matt Rainey
Larry Lembcke
Scott Casper
Judy Zamon
Mike Wice
Aaron Phelps
Brian Dugan
Praetor
Sophia Houge
And the the Strategic Games Society of SIUC 1988-1992
And the kids of Windy City Theater
And the teens of the Park Ridge Public Libary
And the members of the Three Thousand Society
Here are some of the many Tales of Andermyre told in order of real world play.
Below that are names of those that have played.
Previously... on Andermyre
Starting in 1980 for the Traveler campaign, then in 1986 for reals.
With apologies to the early players for my immature GMing style.
NAME | DESCRIPTION | WORLD | SYSTEM | Where |
---|---|---|---|---|
Uplift & Off world | We want you! Join the Gun Guild and see the universe. Some conditions may apply. | Orionus | Traveler | Ft. Leavenworth |
Wolfs word | Lycanthrope royalty rules the slave trade keeping the skins in shackles. | Dorumyr | AD&D | Washington D.C. |
Dark Sons | A web of city-states cooperate (mostly) to fight-off and take back the too-quiet ancient wild. | Dorumyr | AD&D | Washington D.C. |
Psis & Spies | A cold war and Psionic escalation. Protect freedom. Protect democracy. | Earth | Champions | Washington D.C. |
Saddles & Six-guns | Taking down the man has never been so fun on the frontier. On to the next bank to rob. | Earth | Boot Hill | Washington D.C. |
Gold in Age | Arrggg mates! | Earth | Pirates and Plunder. | Washington D.C. |
Pocket Problems | The world is up for grabs if those that want it can take it. | Earth | Lords of Creation | Washington D.C. |
3rd Space Beheld | Our solar system discovers precursor technology that opens it up to the galaxy. | Orionus | Star Frontiers | Washington D.C. |
The Band of Bullets | A select group of special forces must survive behind enemy lines only to discover there are no more lines. | Earth | Twilight 2000 | Washington D.C. |
A Slaughter of Warmongers | Weird worlds at war behind enemy lines. | Earth | Indiana Jones | Washington D.C. |
MCP :-) | The computer is your friend. | sHell | Paranoia | Washington D.C. |
Mindking Curse | The freed amnesiacs hunt down their history. | Dorumyr | AD&D | Dorms |
Great Hellscape | A hole in hell allows souls to escape only to be hunted by demons and devils. | sHell | GURPS | Dorms |
Barbarians! | The clash between Law and Chaos might doom us all. | Dorumyr | AD&D | Student Center |
X-Crisis War | A four-color collision of MC & Prime creates the Great Lakes Avengers. | Earth | Marvel Super Heroes | Student Center |
Bishop's Gate | Novice adventurers are being used by those in power, man or god. | Dorumyr | AD&D | Student Center |
Salhadas & Serendele | The last best hope for survival is a single city protected by a single prophecy. | Dorumyr | D&D 2 | Student Center |
Family of Fangs | Civilized society is blind to the real power struggle going on from the sewers to the great halls. | Earth | Whitewolf | SIUC Apt. |
Valiant Villains | When regular people get superpowers it is the end of following the rules of man. | Earth | V&V | SIUC Apt. |
The Rask Sacrifice | Legendary heroes fight their final challenge, and now they become the masters. | Dorumyr | D&D 2 | SIUC Apt. |
Ernst Duchy | A single city-state is a crucible of politics. | Dorumyr | D&D 2 | SIUC Apt. |
Saland | A burgeoning land of raw magic and fantasy. | Dorumyr | D&D | SIUC Apt. |
Heroes League | A huge team of unique fantasy heroes must figure out where they came from while saving the kingdom. | Shell | D&D 2 | In the city |
Starbadge Warnings | The western frontier of America must muster the mystic arts to hold off an invasion from above. | Earth | GURPS | Mt. Prospect |
Shade Slayers | Those born with the taint of dead gods must be raised in the light or be corrupted by below. | Dorumyr | D&D 2 | Downers Grove |
Under Above | The denizens of the under-dark are infiltrating the surface world. | Dorumyr | D&D 2 | Downers Grove |
The 13, 13s come home | A sacrifice backfires and a rebellion starts. | Dorumyr | Rolemaster | Wrigley |
Times after Times | A magic watch left behind as the first breadcrumb to lead through all of the Worlds. | Dorumyr | D20 | Wrigley |
Blacksoak Hunters | Teams form with the soul purpose of saving the world from the Column of the Planes. | Dorumyr | D&D 3 | Wrigley |
The La'Dova | A single island, six colony ships, limited peoples, no magic, a continent of evil. | Dorumyr | GURPS | Shakespeare |
Crystal Domes | Awakened from cocoons they have survived the last cataclysm. | Dorumyr | Neverwinter Nights 2.0 | Shakespeare |
Alharha Coast | Vestiges of civilizations must come together on land, sea and air to fight for their space. CHUCK! | Dorumyr | D&D 4 | Shakespeare |
Station X | Adventures of a neutral zone space station. | Orionus | Babylon 5 | Shakespeare |
Firemaster Clan | A tentative truce to trade the technology of fire with the technology of water must be made to survive. | Earth | Cave Master | Shakespeare |
Vigilance Files | Only a specialized team of powerful heroes can keep the creepy and crawlies under wraps. | sHell | D20 | Brophy |
Larsonland | A tight nit group discovers there are no bad guys. | Earth | Fate | Brophy |
Ruins Radiated | The people of Lonepine continue to venture out in the world for adventure and relics. | Orionus | Mutant Crawl Classics | Brophy |
The Two Towers | A man out of time joins bounty hunters looking to make the world a better place and discovers it's not what they think. | Shell World | GURPS by Post | Brophy |
Myskidt | Civilization reborn. Building a great city. Limited resources necessitate going to the mainland or dying. | Dorumyr | GURPS | Brophy |
Time and Time again | To fight off the Lord of Frost 13 heroes must travel back to stop 4 Lords. Many will die in the effort. | Dorumyr | D&D 5 | Library |
Misbehave Aim | The vast expansion awaits. The promised land lays just beyond the next contract. | Orionus | GURPS | Brophy |
Hex Makers | Expansion from the Crystal Arks leads to war. | Dorumyr | Homebrew | Brophy |
Lake Errie | The Kids of Gerville bond together to use the 5 keys to stop the Water gods from wiping Earth off the map. | Earth | Kids on Bikes | Library |
Some of the names of players who came before...
Arron Branstetter
Randy Kates
John Stewart Bernard
... and in not so much a particular order.
Jennifer CrowellRobert Macia
Don Vana
Tom Gowen
Tom Kalowski
Jerry Huckins
Dave Wright
Michael Fenili
Percival Chase
Logan Vana
Michael Wright
Ashley Palma
Jason Cerillo
Jim Sweeney Jr.
Doug Ishchinger
Ray Good
Dynese Wenthold
Eric Cagle
Michael Vernon
Jeff Martin
David Ernst
Deborah Fischer
Joe Sadler
James Walker
Laten Carter
Dave Wright
Ken Andrews
Jeffrey Weinmann
Aaron Boaz
Kelly & his Wife
Dino Minakis
Nick DiBattista
Karen Larson
Sheyann Larson
Kevin Larson
Kevin Kimball
Steve Gunsior
Eric Cayford
Kurt Benson
Kathy Vana
Ted Walker
Scott Adamson
Travis Scarborough
John Thomas Brennan
Matt Rainey
Larry Lembcke
Scott Casper
Judy Zamon
Mike Wice
Aaron Phelps
Brian Dugan
Praetor
Sophia Houge
And the the Strategic Games Society of SIUC 1988-1992
And the kids of Windy City Theater
And the teens of the Park Ridge Public Libary
And the members of the Three Thousand Society
Oberingirth & Princess Fangface
The first player character on Myrid (Mike Fenili)
Breaking the Chains from the Wolfsword chronicle
Walter Perry using the portal crystalThe first player character on Myrid (Mike Fenili)
Breaking the Chains from the Wolfsword chronicle
The beginning of the Pocket Problems
Commissioned artwork by Dennis Loubet The Sorority is labeled outlaws
The Valiant Villains turn heroes
Commissioned artwork by Jeff Dee
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