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Game Creation

The Game Creation process will follow, at least loosely, Evil Hat Production's FATE GAME CREATION WORKSHEET (below). This will be undertaken as part of a session 0 before the start of a campaign, and will cover everything from major issues the players may face to specific mechanics of the setting.  

Dials)

Most likely all campaigns run in this setting will be set with the following dials...
  • Number of Aspects [5]
  • Number of Phases [3]
  • Skill Cap [Superb +5]
  • Skill Pyramid
  • Refresh Rate [3]
  • Initial Stunts [1]
  • Stress Tracks [Physical, Mental, Social]
  • Initial Stress Boxes [2]
  • Initial Consequence Slots [2,4,6]

Skill List)

The default skill list for campaigns run is intended to cover most situations but its not perfect and if needed a skill can be added if the action cannot be covered by a stunt, the current skill list is as follows...
  • Athletics (Physical Fitness/Nimbleness)
  • Deceive (Lying/Misdirection)
  • Empathy (Spotting emotional change in others)
  • Etiquette (Contacts and Connections)
  • Faith (Understanding of beliefs and of divine)
  • Inquiry (Asking or Seeking for specific information)
  • Insight (Study and knowledge of aetheria, and ability to manipulate it)
  • Lore (Book knowledge or education)
  • Melee (Close-quarters combat)
  • Perceive (Observation of immediate surroundings)
  • Physique (Raw strength and endurance)
  • Presence (Force of personality, or to provoke)
  • Ranged (Use of projectile weaponry)
  • Rapport (Making a diplomatic effort)
  • Roguery (Sleight of hand, forgery)
  • Stealth (Avoiding detection)
  • Vocation (Working a craft)
  • Wayfaring (Navigating the world at a large scale and operating vehicles or mounts)
  • Wealth (A character's resources and ability to apply them)
  • Will (Mental fortitude)
 

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