A Thesis for the FATE system could be; "The less narratively driven your character's actions are, the less likely you are to succeed, and vice versa". Keeping this in mind when making a character and setting, inside the "Handbook" section you'll find information on the Game Creation and Character Creation processes as well as the Extras we'll be using. Of course should the need of the table out weigh the demands of the system, any necessary changes can be made during a session 0 or similar scenario.