The Call

Description

This horn of bronze and gold is covered in extremely detailed carvings; across most of it are many roads with armies of warforged, soldiers and mages travelling along them, all towards a towering armoured figure, who stands before a mighty door covered by chains, attempting force it open.   Engraved around and near the figure are countless monsters locked in battle with the armies of mortals.   From the cracks in the door a hand dripping ash and shadow reaches forth, clawing towards the roadways and tearing them apart.   Engraved at the mouthpiece are two groups of heroes, identifiable as The Exotics and The Champions.   The final, and perhaps most impressive, engraving is that of a dragon with scales embossed with platinum, flying over the battle and towards the breaking door as if trying to slam it closed.      

History

Creation

One of several powerful relics crafted within Katas' Godforge by The Exotics in order to aid them in their trials to come. The Call in particular was forged by Sylas Deo.      

Mechanics

General's Command

As an action you can blow the horn, mentally attaching a message up to 25 words long to the horn's thunderous voice that is heard and understood by every creature within 2 miles that can speak at least one language.   This property cannot be used again until an hour has passed.    

Celestial Warning

As an action you can blow the horn, holding a person you know or location you have seen (such as a single ship or city) in mind alongside a message up to 10 words long. If you choose a location, all creatures within that location hear the horn's roar and the message it contains. If you choose a person, they are the only one to hear the horn and its message. Only people and locations on the same plane of existance can receive this Call.   This property cannot be used again until the next dawn.    

Summon Hero

As an action you can blow the horn, calling forth the spirit of a warrior long dead to a space within 60ft. The DM has the statistics of this ancient warrior, who remains for 1 Hour or until reduced to 0 HP, and is friendly to you and your allies. In combat it takes its turn immediately after yours, and will follow your commands (no action required).   This property cannot be used again until a month has passed.      

Beginning of the End

Legend holds that The First Battalion has slumbered for all of recorded history, and that they will awaken to serve in the next great war, at the turning of the age. You may sound The Call and announce that time has come. Wherever you are in the Cosmos, every member of The First Battalion, living or dead, will hear it and return if able and willing.   Once this property has been used, it cannot be used again.

Details

Wondrous Item (Horn), Legendary

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