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Duergar

Underdark Traveller

  While Duergar are pessimistic and do not wish to travel above ground or far from their Underdark route, they do have courage and bravery if it ever comes to pass. When a duerger leaves their regions it is generally due to being cast out by their clan, or found escape from their society through petty crime, tattooed and then cast out from their cities beneath the surface. Understanding that trust is not an easy commodity they tend to have a more negative attitude toward strangers. Their attitude and grim demeanor made them unlikely to form many lasting friendships. However, with the promise of prestige and gold, they are able to work with others, and it takes time to both trust and be trusted by any duergar.

Basic Information

Anatomy

Duergar have thick, stocky figures and all are generally bald while females are unable to grow facial hair. They are thinner than other dwarves. Their ash gray skin match their calm expression, but other dwarves consider them to have flat heads.

Genetics and Reproduction

They reproduce in the same way as dwarves, however their history created mutations in their genetics.

Growth Rate & Stages

Considered young until they reach 50 years of age, and an average lifespan up to 350 years.

Dietary Needs and Habits

The dietary needs of any dwarf, however in the underdark would eat fish and animals that are generally seen in darker environments.

Behaviour

Duergar tend to be prideful of their lack of happiness and grim demeanor and consider it a great strength. They see themselves as having the true ideals of dwarves while the other subraces are weaker and pampered in life. They can be tyrannical, grim, industrious, and pessimistic with determination and bravery.    Duerger are generally impassive, some consider calm, but their flaws can be to the extreme. They can be violent, hateful, sullen, greedy and ungrateful, cynical of others' motives. They also hold grudges for quite a while no whether the defense was meant. They have three primary principles to follow: Greed, Conflict, and Rejection of emotions.    Tinkering is a common practice with dwarves, however Duergar only consider it valuable based on it's function and not much artistry or warm in the finishing product. However, they have an insaatiable desire for wealth and prestiage and many are not above stealing to get the gold. They believe that the weak were unfit to own what was meant for the strong, and those too weak to defend their property are considered the most unworthy of pity.   Distrustful of other races, but able to trade with other races for the sake of profit. If they had a pet they would most likely have bats, siders, lizard or other underdark creatures.

Additional Information

Facial characteristics

Duergar are wiry and lean, with black eyes and bald heads,with the males growing long, unkempt, gray beards.

Perception and Sensory Capabilities

Superior darkvision out to 120'

Civilization and Culture

Naming Traditions

Similar to dwarvish names, but Society and clan names often bleek with a hint of cruelty, but also less cruel names were known as well.   Examples: Firetamer, Battlegore, Doomfist, Necksnapper, Runehammer and Underearth.

History

Eons ago, duergar came from an ancient ambitious and powerful clan of dwarves. The most powerful dwarven clan was becoming dismantled and many wanted to rule. When the smaller clans did not succeed in power they decided to separate from the major demographic. Mindflayers attacked the realm enslaving many of the dwarven population. During their captivity the mind flayers performed cruel experiments on the dwarves. The dwarves who survived these experiemnts through the generations became what we now know to be Duergars. Over time the duergar rose up against their captors and gained freedom from the mind flayers.
Genetic Ancestor(s)
Lifespan
350years
Average Height
4' to 5'
Average Weight
150 lbs
Body Tint, Colouring and Marking
Thier skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth.

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MPMM

Duergar

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
age:
Size: Medium
speed: 30 feet
Languages: Two languages of your choice
race features:
Creature Type. You are a Humanoid. You are also considered a dwarf for any prerequisite or effect that requires you to be a dwarf.
Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Duergar Magic. Starting at 3rd level, you can cast the enlarge/reduce spell on yourself with this trait, without requiring a material component. Starting at 5th level, you can also cast the invisibility spell on yourself with this trait, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
  Dwarven Resilience. You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.

Psionic Fortitude.
You have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself.

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