Settlement Overview System
Each settlement throughout the world is made up of various moving parts all of which differ and balance across a razor's edge of excess and happiness to scarcity and revolt. It can often be hard to quantify each of the various levels of resources settlements may have. Thus we have come out with our settlement overview system.
Each settlement has the following sectors Leadership, Military, Economic, Environmental, Social, and Cultural divisions. These six major focuses help us break down the excess and needs of any settlement. Each section is rated from zero to five stars, the more stars the stronger each element.
Leadership
The leadership branch of the settlement overview system consists of the power of the city to influence the areas around it. While Authority determines the various levels of influence upon different regions Security deals with the influence of the government with the law and order within their walls.Authority
Authority is the influence of the settlement beyond it's boarders.Level | Description | Requirements |
0 | No Local influence or occupied territory | None |
1 | Local territory | Town Hall |
2 | Modest Regional Influence | None |
3 | High Regional Influence | Garrison built within the region |
4 | Intercontinental Influence | Castle |
5 | Unbound Influence | Palace |
Security
Security is the law and order of the settlement.Level | Description | Requirements |
0 | Crime is rampant, no organized guards | None |
1 | Crime is rampant, Corrupt or ill equipped guard. (75%) | Guard Post |
2 | Crime is common, guard presence but not major patrols | Guard House |
3 | Crime is uncommon, guards patrol most of the city. | Jail |
4 | Crime is rare, guards are present and respected. | Courthouse |
5 | Crime is very rare, law is honored by the people. | None |
Military
The military branch of the settlement overview system focuses on both the offensive and defensive capabilities of the establishment. Training deals with the quality of the individual soldiers or militia members who will rise to protect the settlement while Defense deals with the ability to repel an aggressive action.Training
The training stat refers to the combat readiness and quality of the training of the soldeirs.Level | Description | Requirements |
0 | No training at all. | None |
1 | No formal training, peasant militia | None |
2 | Minor formal training, regulated militia | None |
3 | Formal Training | Barracks |
4 | Career Soldiers | Fort (Within 3 days) |
5 | Advanced Training, Professional Soldiers | Military Academy |
Defense
The Defense addressed the ability of the settlement to deter an opposing force from outside the settlement.Level | Description | Requirements |
0 | No defensive structures | None |
1 | Wooden Walls | None |
2 | Stone Walls | Watchtowers |
3 | Reinforced Walls | Reinforced Gates |
4 | Castle Walls | Gate House |
5 | Castle Walls & Full defensive structures | All defensive upgrades |
Overview
Leadership
Authority:Security:
Military
Training:Defense:
Economic
Economy:Wealth:
Trade:
Environmental
Sustainability:Resources:
Nautical:
Social
Amenities:Welfare:
Lore:
Underworld:
Culture
Education:Religion:
Arcane:
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