Cyberknight
Career
Qualifications
Career Progression
Novice
After a cyberknight's initiation ceremony, he or she enters the ranks as a novitiate. Novitiate cyberknights spend their time training their new powers. This includes calling forth their psi swords and suffering through the growth of their cyber armor as it fuses to their bodies. During this time they also experience their Dream Visions which provide them with insight into their destiny as cyberknights.
Seasoned
A cyberknight whose cyber armor has finished forming, who is able to call forth a psi sword instantaneously, and who has experienced a Dream Vision is no longer an initiate and is granted a personalized sigil identifying him or herself as a full-blooded cyberknight. They take the title Sir or Dame and a name they have earned, chosen or been awarded. These named cyberknights go forth and live The Code.
Veteran
After some time living in accordance with The Code, a cyberknight will choose a more focused calling. They choose to be either Courtiers, Champions or Crusaders. These paths aren't necessarily exclusive, they are more like roles.
Courtiers are more of the public face of cyberknights. They maintain the history, and take a more active role in governance, jurisprudence and adhere to The Code with every action they take, knowing that they are living examples, the very embodiment of it. They also act as the binding social network for the peerage and will often carry news, new orders, and even extra dietary supplements they toss to the other cyberknights they encounter.
Crusaders take additional vows of poverty, humility, purity and generosity. They typically avoid the public exposure that Courtier knights find so essential. Instead, crusader knights will find a cause much bigger than themselves and dedicate themselves to it. A cause such as fighting and eliminating the Vampire threat of Mexico, or the Xiticix invasion of canada, or finding some lost artifact of great knowledge or stopping some insidious cult. They must be mindful to maintain not just actual neutrality but also the perception of neutrality in the affairs of diplomacy and governance. They fight for justice and what's right, not for any government or society or banner.
Champions do not dedicate themselves to The Code as Courtiers do nor to some greater endeavor as Crusaders do. Champions look instead for the next big challenge. They constantly seek to prove and improve themselves. And while both courtiers and crusaders look down upon such selfish motives, champions are just as important to the mission of the peerage as the others.
Heroic
Before too long Courtiers and Champions and even the humble Crusaders have garnered enough fame and experience to be given authority to train squires and Novitiates. They are entrusted with keeping the secrets of the peerage and governing their own ranks. As in any society of equals, some are more experienced and wise. Such are listened to and heeded more than others. So despite the fact that all cyberknights are collectively referred to as the peerage, knights who have survived this far are referred to as Peers by the others as a sign of respect.
Legendary
When cyberknights have been fighting the good fight long enough, they realize there is only one good way to die. Many will choose to retire and serve the peerage in some administrative or training capacity; but at some point even those realize that is no end for a proper knight. Aging cyberknights are known as Sunset Knights. They pack their gear, leaving behind their personal sigil, and say goodbye to friends and loved ones. They ride into the wilderness to die fighting the good fight as anonymous forces for good. Many have ended up in far distant worlds and dimensions spreading the legend of the heroic fighters of Earth, causing potential invaders to think twice before ever establishing a beachhead on Rifts Earth.
Payment & Reimbursement
Other Benefits
Perception
Purpose
The Code
- To Live
- Live one's life so that it is worthy of respect and honor
- Live for freedom, justice, and all that is good
- All conduct shall proceed from good will
- Fair Play
- Never attack an unarmed foe
- Never use a Psi-Sword on an opponent not equal to the attack
- Never charge an unhorsed opponent
- Never attack from behind
- If you cheat you have already lost, so do not cheat
- If you torture you have already lost, so do not torture
- Nobility
- Exhibit self control equal to all emergencies
- Show respect to authority
- Show respect to those without authority
- Obey all laws that do not violate the rights of life
- Do not flatter wealth or cringe before power
- Do not boast of thine own posessions or achievements
- Protect the powerless
- Valor
- Exhibit courage in word and deed
- Defend the weak and innocent
- Avenge the wronged with justice, not vengeance
- Never abandon a friend, ally, or noble cause
- Disregard thine own safety if it comes at the peril of another
- Honor
- Always keep one's word of honor, so do not give it lightly
- Know thy principles for they will be tested
- Never betray a confidence or comrade
- Avoid deception for it does not bestow honor
- Speak frankly, but always with sincerity and sympathy
- Be merciful, not lenient
- Honor all life
- Courtesy
- Do not make the poor conscious of their poverty, the obscure of their obscurity, or any of their inferiority or deformity
- Be humbled if necessity compels thyself to humble another
- Pay attention
- Respect your host
- Disregard courtesy if the act of courtesy is discourteous
- Loyalty
- To one's principles
- To one's friends and those who lay their trust in thee
- To The Code
Social Status
Demographics
History
That was 250 years ago during the height of the Rifts.
At first, he had trouble working with humans to create the peerage. Humans were full of hatred and other incompatible passions like a desire for glory or power. Not surprisingly then, the first successful cyberknights were other aliens and dee-bees. Once these cyberknights were proven and their legacy became more widely known, more recruits poured in, including humans.
The cyberknights accept just a small percentage of all applicants to be squires and less than half of all squires end up fully-blooded cyberknights.
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