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Session 19; It's Bigger on the Outside

General Summary

Presession
  1. Happy with party vision?
  2. Reminder of inspiration
  Dawn of the 18th day of summer. Normal weather for the season, the sun rising in the East, creating a silhouette around Mount Ida.   The party is in the hobgoblin mine. . They passed a room guarded by stone constructs, and freed the slaves by defeating their captors.   Leaving the mine will bring them into the lower ring of Burakh.
  • Describe sight, sound, smell
  • Perception checks to detect guards, insight to see how alert they are
  • Investigation to work out where things are
  • Stealth to be not be seen, sleight of hand to not be recognised
  • Charisma checks as normal
Slaves are with the party. They know about Burakh's districts and people of power. They are neither friendly or hostile to the party (dc 10 charima checks if the action involves no risk). They've armed himself with hobgoblin longswords or longbows.]   Fights;
  • Hobgoblin guards (infantry and scouts)
  • Bugbear assassins (when resting)
  • Goblins (in slums and caves)
  • Important goblinoids (mage is always in his HQ, priest lives next to the temple, assassin lives next to the dojo)

Rewards Granted

xp; deadly stealth medium social easy fight   roll for random encounter, every hour     unidentified magic items;

Character(s) interacted with

Slaves;
  • Mira (Dusza spy), hot-tempered, wants the party to kill khad - escaped into the city
  • Zita (Dusza spy), hot-tempered, wants khad to destroy galim - escaped into the city
  • Gili (Galim military scout), quiet, wants to escape - died
Bridge NPCs
  • Franshur the shopkeeper
  • Lilith the rogue in the tavern
  • Larva the troublesome shopkeeper

Created Content

rough map of burakh   the frightening warg   the giant manticore   the shop of goods
Report Date
14 Nov 2021
Primary Location
Related Characters

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