The Emerald Claw
The Emerald Claw is the main enemy of the Halland societies. They are made up of small clans of outcast goblins and orcs. They worship bright green gems, such as Emeralds. Their camps are usually 2 tents, a campfire, 1 cage with 2 animals in it, and a well where the storage is hidden in an Arcana Storage System. The System works like a motion sensor. When the water is disturbed by a humanoid or Goblinoid, the sides of the well open up and the water takes up the new Space. At the bottom is a button, when pressed will cause the magical plate to sink into the small cave, full of supplies.
The Emerald Claw is an Enemy of Kazeland, and the White Lotus Syndicate. The leader of the main Emerald Claw Camp is an Ogre by the name of Yeltz, with his Kobold advisor known only as Waluigi. Yeltz lives on the larger island next to Icelap Island. Yeltz lives at the top of an abandoned watchtower turned Manor, decked out with many makeshift weapons disguised as paintings, furniture and more.
Structure
The Structure of the Emerald Claw is simple. There is a direct flow of roles, coming from a rebel to the Guild Chieftain. It goes from the Highest Rank to the lowest Rank.
Guild Chieftain : Leader of the Emerald Claw, holds all authority and issues most orders. Owns top floor in the Emerald Estate.
Advisor : The brains behind the Claw. The advisor is said to have the tactfulness of a squadron of soldiers. The advisor forms up most strategies, alongside most things assorted with Intelligence.
Captain : The Captain role is given to the leader of every camp which is under the rule of Yeltz. They have control over their camp and is usually the strongest one there.
Artificer - Every camp has 1 artificer, who maintains the arcana and magic used in the camps. They also double up as the treasurer of each camp.
Soldier/Guard - The bottom rank is given to most Clansman. Their job is either to protect the Claw, or enforce it onto other locations.
Assets
The Guild has a combined total of GP from their camps of 3,000 GP. There is a total of 6 different camps in the Halland Island and One in Maisin Maw. Their weapons are usually 3/1 to every member of the guild, yet half of them belong to Captains, The Advisor and Yeltz own half of the weapons. There is also the Emerald estate, owned by Yeltz which acts like a home to him and the Advisor.
Those who fight are those who shine brightest in attention
6/9/19 - N/A
Type
Geopolitical, Clan
Alternative Names
Emerald Idiots, The Claw
Government System
Tribalism
Economic System
Mixed economy
Legislative Body
The person in charge of the small amount of rules is the Advisor.
Allies
The Silvergarde and Emerald Claw are both members of the High Table, where a foundation of criminal enterprises exist. They each have a metallic based name and work under certain circumstances. The Silvergarde is made for Assassins and most Murderers, often being used by corrupted nobles. The Emerald Claw is used for more Mafia-Like businesses.
Peace, Neutral
Neither have formally interacted, but the Emerald Claw supports Wolfskin and Kitsune, so they have a peace bond between them and Tortvain.
Unknown
Not Affiliated
The Emerald Claw has been known for numerous raids on one of the Diplomatic Organisations that work under Hallandary. This resulted in a minor war between the two, which ended in the Disbanding of The Emerald Claw, with the Help of a mysterious Guild.
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