Prudence Osta

Before being removed from the realm of Manifest Destiny, Prudence was a noble knight in a regional court of the decaying Empire of Lock. She is still now a paladin of Almada, protective, honorable, and not deliberately unkind.

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First Mission for the Guild

Dear Diary, Working in the local hospital in Prism on my own is a reliable way to earn a living, but it earns neither the prestige nor the quantity of funding that would permit our group to successfully establish our tower as a beacon of guiding light for the Rays of this world. With being a good steward of the people here as the requirement of our persisting in this place, it is only right and just that we should strive to the best of our ability to fulfil that charge. And that, unfortunately, means accepting and completing tasks for the Adventurer's Guild. Once we get back from this mission I'll be able to open an account with the Guild's bank to be able to keep my personal income safely stored. That's a very useful member benefit. I'll definitely be doing that. If we get back. We were hired to ride to the aid of a new settlement of gnomes who were reportedly being attacked by duergar. Once again, these gnomes are little like the secretive and frankly strange gnomes at home. The one I travel with is downright gregarious, greeting the animals we meet as we travel. He even told a beautiful tale at the campfire of the star-crossed lovers, Gnomio and Juliet, and their tragic romance that change the fate of their feuding families. (Next thing you know someone will be telling me that in this place, halflings don't worship mysterious devils and eldritch horrors of the deep. This is such an odd world.) On the road to the settlement we were also beset by bandits. And thankfully, it was not a fight to the horrible death for all of them. We are now travelling with two prisoners, and one is but a young man. We will have to be careful to ascertain their safety while in our care. It would not do to permit people to die on the cusp of making better life choices. To our great surprise, it seems that the gnomish settlement had actually not been attacked by duergar. Nor had they actually sent the request for this mission from the Guild. We don't yet know what happened here, but we do know that there is a pestilence of undead who infect those they attack with their cursed magics. Holy Almada has given me Her blessings to remove the contagion, but I am not able to remove the magical blight upon those infected. While no longer contagious, they are still cursed and may yet succumb to the horrors that befell their neighbors. It appears that most of the new settlement has been slain, and we have yet to identify the monsters responsible. We do know, however, that their cursed affliction can be caught by one who is already undead himself. That horrid little goblin necromancer has caught the curse. What fates yet await for us in this cursed town? I fear there is no more time for the telling. We must rid this foul threat from the land.

Arrival in Prism

Dear Diary, I guess I should have hired additional adventurers to join me when clearing out that den of ghouls on the western border. Apparently, I have been slain, or nearly slain, and am now transported on a hopefully temporary basis to a new world where the gods are strange and the people stranger. I'm told the people of this place do not have the ability to invent ideas for themselves and require outside assistance in mastering their world. The term they used was to 'conquer' the world, though. And that has me a bit concerned.   It seems like it would be a good idea to map out the pros and cons of being here. Pro: I'm not the only resident of the Prime Material Plane here! Con: The only other person with any connection to the world I belong to is a necromancer, a cleric of Hekahuh, and a goblin. Pro: I am expected to act as a protector, educator, and guide to the native population. Pro: This clearly fulfils Almada's commandment to civilize and build. Pro: There is a formal guild of adventurers already here to provide structure and guidance in this quest. Con: They must not be doing a very good job for the city of Prism to be such an absolute chaotic disorderly mess. Pro: I've been accepted into a group that already has acquired their own castle tower and is permitting me to stay within. Con: That group contains the necromancer. Pro: That group rescued a drow elf that everyone is calling a dark elf even though they are clearly not a dark elf (have they even seen a dark elf, this guy is way too tall, too dark skinned, and his ears are far too small to be a proper dark elf) and if this is a representative sampling of their kinds of missions, I can happily continue to assist. Con: The mission was assigned by a deity, who then apparently cares not one bit for this elf that was rescued. Con: The deities here seem to care only for their newest creations. Con: I am supposedly assigned a connection to one of these strange gods. Pro: The concept of a god who has shattered and been changed by it is not unfamiliar. I know that Calestros shattered, and She certainly still cares greatly for her People in her own very strange way. Con: These new gods don't care about their pre-shatter People. Pro: I am still able to use the powers granted to me by Beloved Almada. Pro: That means I can use Her holiness to show these poor heathens a better way.   Total: 9 positive, and 7 negative. Net 2 toward positive! It looks like I have nothing to complain about for the moment.   I'm looking forward to seeing what happens next. How does the guild pay its members? Where do we get food? Who looks after the peasants and ensures that proper maintenance has been done to the castle grounds?

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Feb 2, 2020 21:09 by Sinity

"Kind of Racist" lol!