Plane of Fire

The Plane of Fire is an Elemental Plane found within the Elemental Chaos. As its name suggests, this plane is eternally ablaze; every corner is covered in flame. Elemental fire is a pure flame that does not require air or fuel to burn and can take on a solid, liquid, or gaseous state, yet it will ignite and consume anything flammable and unprotected from fire.
"More than any other element, fire has fascinated sentient beings since the beginning of time. The flickering of a candle, the spark of a flint and steel, or the dying embers of a campfire, all have the potential to grow and engulf the world in flames—can a drop of water, a breath of air, or a mote of dust do the same?"

Geography

Arriving on the Plane of Fire is like stepping into the flaming maw of an ancient red dragon; if one doesn't have protection or immunity from temperatures high enough to melt stone, then death is swift. In general, the more fluid the elemental fire, the hotter it is and the more damage it will do to unprotected material.   Unlike the other three elemental planes, the Plane of Fire has normal gravity and a landscape, although most of the "ground" is made primarily of loosely packed elemental fire and feels like walking in a swamp of hot coals. The rivers and oceans contain a more liquid version of the same stuff, and swimming worked normally as a mode of transportation. Visibility is hampered by the smoke coming off the flames engulfing, but not consuming, nearly every solid, liquid, or gas (and creature) on the plane. What one can see is usually distorted by heat ripples. The physical geography (mountains, hills, fields) shift like a flowing magma river. Permanent structures are very rare.   The dangers of the plane can not be overstated, but those that survive the trip see wonders and beauty at nearly every turn. The colors of the flame spanned the rainbow: from the vermilion of a forge hearth to the yellow-white of heated iron, the blues and greens of alchemical reactions to the familiar candle-flame yellows and oranges. The conflagration forms fountains, jets, sheets, rivers, waves, walls, rains, cascades, clouds, swirls, and pits of brilliant incandescence on a scale found nowhere else.

Ecosystem

Surprisingly many creatures and races could tolerate and even thrive in the Elemental Plane of Fire. First and foremost were the fire elementals, of course, being constructed directly from the substance of the plane itself. They could assume the form of animals or monsters from the Material Plane, mimic a humanoid shape or create composites with elemental shapes: a lava lion with a flaming mane and charcoal eyes, or a man-shaped torso with fire jets for arms and legs and a tiny tornado of flame for a head, for example.

Localized Phenomena

One famous refuge from the destructive heat is the City of Brass. At the will of the grand sultan, this city is protected from the pervasive smoke and flames of the plane, and visitors enjoy unrestricted vision and uncomfortable yet tolerable temperatures; but, walls and surfaces are still hot enough to burn unprotected flesh on contact. The city sits in a bowl of golden brass 40 miles (64 kilometers) in diameter that floats about the plane or hovers over a huge disk of obsidian. The architecture includes soaring towers, grand minarets, and everything from tool sheds to palaces made of brass. The treasure vaults of the grand sultan, and his wrath at any who attempted to acquire even a single piece, are legendary.
Type
Dimensional plane
Owner/Ruler
Characters in Location

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