Chymech Flight Pak

A simple enough system, utilizing a combustible fuel and focused exhausts to achieve lift, with directional controls to allow the wearer to pilot themselves. An interesting device that does take some getting used to and a bit of practice to operate.


Special Rules: Requires Drive (Flight Pak) skill, to use. If you have 1 rank (Trained) in the skill, you can use it in normal circumstances without a skill roll and only need to make skill rolls when under some sort of duress (such as in combat) or abnormal conditions (a storm, high wings, to start it up if thrown from great height, etc.)

Dangerous (1): It is a Chymech device, using a combustible fuel source. Should you ever critically fail a Drive (Flight Pak) skill roll, (so a natural 1), it experiences a catastrophic failure, exploding and dealing 2d6 piercing and 2d6 fire damage/hour of fuel it had left, with the minimum being 2d6 of each.

Mechanics & Inner Workings

Basic Effects: The flight pak has 2 hours of fuel and allows the wearer to gain a fly speed of 40 feet for the duration.

Tier II Effects: Has 3 hours of fuel. 50 feet fly speed

Tier III Effects: Has 4 hours of fuel. 60 feet fly speed.
Item type
Mechanical

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