Ghost-Form Mutagen

It is a strange feeling to travel as a wisp, a figment, a 'ghost' if you will. But it is a useful one regardless.


A unique mutagen, one that has no real large direct offensive or combative applications, yet has many beneficial uses in more situations than one might expect at first.

Mechanics & Inner Workings

CN: 16, Tier II; 21, Tier III; 26

Toxicity: Ingesting this concoction will deal 1d10 poison damage, or half that if the drinker can manage to succeed a Toughness Defense Test. If you are foolish enough to be trying to use more than one Mutagenic Compound at once, this damage increases by 3d10 for each mutagenic compound you've injested previously that is still acting upon you, and you would be afflicted with Toxic (3) Condition.

Duration: 4 hours

Basic Effects: Upon consuming this mixture, you seem to become somewhat....incorpereal. Less than solid. All attacks and spell effects of any kind have a 25% chance of not effecting you. You gain Aethyr Sight. You also can walk through solid objects up to 10 feet thick.

Rank II Effects: All attacks and spell effects of any kind now have 50% chance of not effecting you. You can walk through solid objects up to 15 feet thick

Rank III Effects: All attacks and spell effects of any kind now have a 75% chance of not effecting you. You can walk through solid objects up to 20 feet thick.
Item type
Drug / Narcotic / Medicine
Raw materials & Components

Recipe



  • 2 ounces of White Poppy Wine


  • 2 ounces of Ectoplasm (Rare)


  • 2 ounces of Powdered Diamond (Rare)

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