Salamanor Mutagen

A mutagen that can only be explained as the crackling energy of fire given liquid form.

Mechanics & Inner Workings

CN: 17, Tier II; 22, Tier III; 27

Toxicity: Ingesting this concoction will deal 1d10 fire damage, or half that if the drinker can manage to succeed a Toughness Defense Test. If you are foolish enough to be trying to use more than one Mutagenic Compound at once, this damage increases by 3d10 for each mutagenic compound you've injested previously that is still acting upon you, and you would be afflicted with Toxic (3) Condition.

Duration: 4 hours

Basic Effects: You have Momentum on all Initiative Rolls for the duration. You also have have the Momentum on any and all Agility based Skill Tests and Defense Tests. You also gain access to a simple breath weapon, 20 foot cone, that does 2d6 fire damage, which when used, you roll 1d4. On a 4, it recharges. You roll this every turn at the beginning of your turn until it recharges.

Rank II Effects: Breath weapon does 4d6 fire damage. You gain Resistance to fire damage

Rank III Effects: Breath Weapon does 6d6 fire damage. You have immunity to fire damage. You also gain the Swift (1) Condition.
Item type
Drug / Narcotic / Medicine
Raw materials & Components

Recipe



  • 2 ounces of Wastonian Pepper Ale


  • 2 ounces of Salamanor Blood (Rare)


  • 2 ounces of Powdered Ruby (Rare)

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