Woad Elves {Also known as Wylde Elves}
Unlike our more assertive, and warlike cousins, we are caretakers of the natural realm, seeking to keep it healthy, hearty, and to insure balance of its cycles.
Basic Information
Anatomy
Not a whole lot of folk on Valerick fully recognize a difference between the two subsets of elves, though elves themselves are very aware of the difference. To the uninitiated of elven culture and physique, they may very well be comparably the same, given one can merely look to the description of the Skye Elves, and other than their hair and eye colors that are common, well the descriptions are pretty interchangeable.
Common Hair Colors:Crimson, Turqoise, Honey, Silver, Flaxxen, Mossy
Common Eye Colors: Ruby, Sapphire, Topaz, Emerald, Silver, Gold
Starting Racial Wounds: 4
Stat Adjustments: +1 Agility, +1 Intellect, +1 Sagacity, -1 Toughness. Like all elves, swift and nimble, but unlike their Skye Elf cousins, Woad Elves are more in tune with the Aethyr, and therefore are more studious and learned, for they have to be. Almost all Woad Elves can wield some amount of magickal power.
Movement Score: All elves have a movement speed of 40 feet.
Basic Training: Woad Elves are known for their distaste for modern implements, preferring stealth and rather traditional tools. This emphasis on stealth plays a big part in their martial cultures and traditions, ensuring that naturally any Woad Elf player starts with no training for any but Light Armors racially.
Starting Skills: Woad Elves racially start play with the following skillsets at the noted levels of training beyond Untrained, which is where everyone naturally sits in every skill until they acquire ranks in it.
All skills listed above do count as Profession skills for a Woad Elf, regardless if the profession they are would normally count them.
Racial Traits:
Born of Manna Woad Elves, or to give them their more appropriate and proper name, Wylde Elves, are born of the Currents of Manna, moreso than any other race on Valerick. So much so that it gifts them with a unique little boon or trick they can call upon from birth based upon which of the eight Currents they were tied most closely too upon their birth. Woad Elf characters may call upon this knack a number of times= 1+their Intellect Boost per Full Recovery periods (Full Recovery requires an 8 hour period of rest, mediation, etc. This is different than a Rapid Rest period). Activating this knack costs 1 action. Unlike magick, these effects are just automatic, no action roll required, but also scale differently as seen below. As well, these knacks do not count as casting a spell, so with your actions, you may still cast an actual spell after using one of these. These knacks, as they are called, have no visible presence to Aethyr Sight, and cannot be readily identified as any sort of arcane power. Upon creating a Woad Elf to play, you must pick one of the following;
The above will become the Heritage options for Woad Elves
Second Sight: All Elves are blessed with the Second Sight, able to see the weaves of manna as they flow. They start play with the Aethyr Sight Talent In Pathfinder 2nd Edition this is a flat racial trait that all Woad Elves, regardless of casting magick or not, have
Sleep Immunity: All elves are immune to sleep effects, elves do not truly sleep, they enter a meditative state, but are still aware to the world around them.
Strong-Willed Wylde Elves are stubborn, driven and willful bunch much like their Skye Elf cousins. Wylde Elf characters always have the Momentum when trying to shrug off any sort of mind influencing or charm type effects.
Night Vision: Wylde Elves, like their Skye Elf cousins, have a sharp sense of sight and even at night seem not to struggle with their vision. Unlike any race without this trait, Wylde Elves are not rolling against the Momentum when making Awareness checks at night or in the dark.
Common Hair Colors:Crimson, Turqoise, Honey, Silver, Flaxxen, Mossy
Common Eye Colors: Ruby, Sapphire, Topaz, Emerald, Silver, Gold
Starting Racial Wounds: 4
Stat Adjustments: +1 Agility, +1 Intellect, +1 Sagacity, -1 Toughness. Like all elves, swift and nimble, but unlike their Skye Elf cousins, Woad Elves are more in tune with the Aethyr, and therefore are more studious and learned, for they have to be. Almost all Woad Elves can wield some amount of magickal power.
Movement Score: All elves have a movement speed of 40 feet.
Basic Training: Woad Elves are known for their distaste for modern implements, preferring stealth and rather traditional tools. This emphasis on stealth plays a big part in their martial cultures and traditions, ensuring that naturally any Woad Elf player starts with no training for any but Light Armors racially.
Starting Skills: Woad Elves racially start play with the following skillsets at the noted levels of training beyond Untrained, which is where everyone naturally sits in every skill until they acquire ranks in it.
Skillset | Training Tier (Name of Tier) |
---|---|
Animal Caretaking | Tier II (Well-Trained) |
Awareness | Tier I (Trained) |
Language (Elthain) | Tier III (Journeyman Training) |
Language (Valerian) | Tier II (Well-Trained) |
Lore (Nature) | Tier I (Trained) |
Melee (Polearms) | Tier I (Trained) |
Ranged (Bows and Slings) | Tier II (Well-Trained) |
Subterfuge | Tier II (Well-Trained) |
Survival | Tier II (Well-Trained) |
All skills listed above do count as Profession skills for a Woad Elf, regardless if the profession they are would normally count them.
Racial Traits:
Born of Manna Woad Elves, or to give them their more appropriate and proper name, Wylde Elves, are born of the Currents of Manna, moreso than any other race on Valerick. So much so that it gifts them with a unique little boon or trick they can call upon from birth based upon which of the eight Currents they were tied most closely too upon their birth. Woad Elf characters may call upon this knack a number of times= 1+their Intellect Boost per Full Recovery periods (Full Recovery requires an 8 hour period of rest, mediation, etc. This is different than a Rapid Rest period). Activating this knack costs 1 action. Unlike magick, these effects are just automatic, no action roll required, but also scale differently as seen below. As well, these knacks do not count as casting a spell, so with your actions, you may still cast an actual spell after using one of these. These knacks, as they are called, have no visible presence to Aethyr Sight, and cannot be readily identified as any sort of arcane power. Upon creating a Woad Elf to play, you must pick one of the following;
Manna Flow | Gifted Knack | Knack Effect |
---|---|---|
Ruby | Combust | You may ignite any combustible inanimate object no larger than a gold coin up to 60 feet away from your person. If the object is held by a creature, this deals 1d6+Intellect Boost fire damage. They may attempt an Agility Defensive Test to put out the flame on their turns. If they fail, they take another point of fire damage. DTT (Dice Test Target) of the Defensive Test=your Intellect Score. |
Sapphire | Healing Waters | A vial or cup of water you can see heals the person whom consumes it for 1d4+Intellect Boost |
Emerald | Naturespeaker | You can ask a question of the flora and fauna around you and get a tangible answer. |
Topaz | Earthshaker's Step | You may make a trip attempt on a target within 60 feet of you that is touching the ground. |
Diamond | Cleansing Caress | You remove one negative condition from creature you touch |
Onyx | Shadow Step | You may teleport up to half your movement speed, however you must reappear somewhere that is under shadows. |
Opal | Windy Whispers | You can communicate verbally with a target you can see, and noone else will hear |
Amethyst | Life-stealer's Touch | You deal 1d4+Intellect Boost to creature on touch, and heal for the same |
The above will become the Heritage options for Woad Elves
Second Sight: All Elves are blessed with the Second Sight, able to see the weaves of manna as they flow. They start play with the Aethyr Sight Talent In Pathfinder 2nd Edition this is a flat racial trait that all Woad Elves, regardless of casting magick or not, have
Sleep Immunity: All elves are immune to sleep effects, elves do not truly sleep, they enter a meditative state, but are still aware to the world around them.
Strong-Willed Wylde Elves are stubborn, driven and willful bunch much like their Skye Elf cousins. Wylde Elf characters always have the Momentum when trying to shrug off any sort of mind influencing or charm type effects.
Night Vision: Wylde Elves, like their Skye Elf cousins, have a sharp sense of sight and even at night seem not to struggle with their vision. Unlike any race without this trait, Wylde Elves are not rolling against the Momentum when making Awareness checks at night or in the dark.
Growth Rate & Stages
Elves live around 450 years on average, and as such, culturally are similar to the dwarves in the way they percieve and culturally approach age and their views of childhood and the rest. See the table below.
Childhood | Youth | Middle Age | Old Age | Ancient |
---|---|---|---|---|
0-90 years old | 91-230 years old | 231-340 years old | 341-440 years old | 441+ years old |
Additional Information
Geographic Origin and Distribution
Like all races now, they can be found in some count all across Valerick. However the largest concentrations of them can be found in thier ancestral homeland of Depenwood.
Cultural Perks (Optional)
Depenwood City-Born You were born and raised in one of the great canopy cities of the Depen, admist a hub and venerable library of knowledge and learning opportunities, in particular about the esoteric. Lore (Arcana) is always a Profession skill for you even if not on your Profession list.
Depenwood Rural Born Raised admist the great forests of the Depen, learning all about its various food trees, and other herbs and plants that have many properties beneficial and medicinal, along with qualities that can be dangerous. You were an eager study. Lore (Medicine) is always a Profession skill for you even if not on your Profession list.
Depenwood Underbelly You were raised in the streets below, an orphan, or perhaps outcast in some other way. But you learned the tricks to survive and thrive, and most importantly, learned to read the people around you. Intuition is always a Profession skill for you, even if not on your Profession list.
Foreign Raised Born and raised in a foreign nation, perhaps never having even seen your ancestral homeland in the Depen. You may pick a perk from another race's list of options.
Cultural Perks (Optional)
Depenwood City-Born You were born and raised in one of the great canopy cities of the Depen, admist a hub and venerable library of knowledge and learning opportunities, in particular about the esoteric. Lore (Arcana) is always a Profession skill for you even if not on your Profession list.
Depenwood Rural Born Raised admist the great forests of the Depen, learning all about its various food trees, and other herbs and plants that have many properties beneficial and medicinal, along with qualities that can be dangerous. You were an eager study. Lore (Medicine) is always a Profession skill for you even if not on your Profession list.
Depenwood Underbelly You were raised in the streets below, an orphan, or perhaps outcast in some other way. But you learned the tricks to survive and thrive, and most importantly, learned to read the people around you. Intuition is always a Profession skill for you, even if not on your Profession list.
Foreign Raised Born and raised in a foreign nation, perhaps never having even seen your ancestral homeland in the Depen. You may pick a perk from another race's list of options.
Civilization and Culture
Naming Traditions
Example Given Names Andraste, Beryimel, Thallion, Vondiras, Yisivarst
Example Family Names and Common Tongue Translations: Solavirr (Firekissed), Unitavii (Waterborn), Ilmassit (Windracer), Ton'azuril (Hornbound)
Example Family Names and Common Tongue Translations: Solavirr (Firekissed), Unitavii (Waterborn), Ilmassit (Windracer), Ton'azuril (Hornbound)
Interspecies Relations and Assumptions
Woad Elves, by and large, have a very general opinion of anyone not of their race, one that is formed of the belief they simply do not know much better. They see the other races, even their Skye Elf Cousins, as simply....less knowledgeable and therefore less intelligent. Not in an arrogant fashion but more in a pitying fashion. They seek to silently protect and aid these less understanding folk from the worst of the dangers of the Void that they can, for they pity these lesser peoples inability to handle and understand such strange and esoteric things.
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