Ja'iael

Lithe with dark tan skin, Ja'ael wears clothes made from plants and carries a long, oaken staff. She moves with a calculating grace, and her bright green eyes seem to peer into your very soul.   Medium, Humanoid (Kalashtar)   HP: 154
AC: 17 (2d4 Thick Clothes)   Expertise (Liege's Proficiency + 5): Druiding [Shapechanging]
Proficiency (Liege's Profiency + 3): Druiding, Wis and Con Saves   Commander Bonus, Beast Mode: commanded unit has Advantage on Offense Checks against enemies with Winded or worse Energy.  

Actions

Attack Bonus is Liege's Proficiency + 3.
1st Level, Signature Attack: Staff, +8 (1d8 + 3 Bludgeoning + Concussive (1)).   2nd Level, Vermin Form: use your Action to transform into a vermin that is local to your current location for 1 hour (revert forms as a Bonus Action).
Vermin Form Stat Changes
  • Form HP: 1.
  • Size: Tiny or smaller.
  • Senses: same as chosen vermin.
  • Attacks: Scratch (1 Slashing).
  • Speed: 30ft.
  • Movement Type: same as chosen vermin.

3rd Level, Dire Form (3/day): turn into a Direwolf.
Wolf Form Stat Changes
Dire creatures are large and dangerous breeds of animals that are usually smaller.
  • Form HP: 10 x Lvl.
  • Size: Large.
  • Senses: Scent (60ft).
  • Attacks: Bite/Claws (2d6 + 3 Piercing + Trip)
  • Speed: 30ft.
  • Movement Type: same as chosen Dire.
  4th Level, Gang Up: when an ally deals damage to an enemy you threaten, you can attempt to Shove them or Knock them Prone.   5th Level, Allosaurus Form(2/day): turn into an Allosaurus.
Allosaurus Form Stat Changes
Predator creatures stalk their prey, waiting for the right time to strike.
  • Form HP: 5 x Lvl.
  • Size: Medium.
  • Senses: Dark Vision.
  • Attacks: Pounce (1d10 + 3 Slashing + Str Save or Prone + 1d6 per 10ft straight line travel before attack)
  • Speed: 50ft.
  • Movement Type: same as chosen Predator.
  6th Level, Shifter Hunter: your attacks count as Silver while you are in animal form.   7th Level, Giant Scorpion Form (1/day): turn into a Giant Scorpion.
Scorpion Form Stat Changes
  • Form HP: 12 x Lvl.
  • Size: Large.
  • Senses: thermal vision.
  • Attacks: Claws (2d6 + 3 Slashing + Grab), 10ft Stinger (1d12 + 3 Piercing + Con Save or 2d6 Necrotic and Staggered for 1d4 rounds)
  • Speed: 30ft.
  • Movement Type: run.
  10th Level, Empower Form (1/week): empower the form you are currently in until you revert to your true form.
  • Sneaky Vermin (vermin form): you can use your action to become invisible for 1 minute or until you take an aggressive action.
  • Terrible Roar (Dire Form): you can roar as an Action. Enemies within 120ft must succeed a Wisdom Save or become Frightened of you for the next minute. On a natural 1, they are Paralyzed in fear for the first round.
  • Clever Girl (Predator Form): your pounce deals an extra 2d10 damage if at least 10ft of your movement is out of sight of the target.
  • Get Over Here (Scorpion Form): your stinger has 30ft range and pulls enemies adjacent to you if they fail a Strength Save.
Current Location
Children