Larei

Tall with bright golden hair and eyes, Larei's aasimar heritage is apparent even in her graceful movements and peaceful demeanor.   Medium, Human (Aasimar)   HP: 54
AC/DC (10+lvl): 17 2d12 (lamellar)
  Expertise (Liege's Proficiency + 5): Religion (Healing Light)
Proficiencies (Liege's Proficiency + 3): Clericing, Wisdom and Cha Saves.
  Commander Bonus, Healing Shroud: commanded unit removes one token (fire, poison, etc) at the beginning of each of its turns, before the token takes effect.  

Actions

1st Level, Signature Attack: Orison of Health, 30ft range. Targeted ally gains Temporary HP equal to your level that last for 10 minutes. At any time, they can expend the remaining Temporary HP to add half their value to a Save, Attack Roll, or Damage Roll.   2nd Level, Peaceful Demeanor: when you take a Short or Long Rest, you can expend one or more of your Hit Dice. For each Hit Die you expend in this way, one ally resting with you can roll an additional one of their own Hit Dice to heal with during the rest without expending it. Alternatively, you can use one or more of these Hit Dice to cancel out the same number of an ally's Corrupted Hit Dice.   3rd Level, Combat Medic (5/day): an ally you can see within 30ft is healed for 1d8 HP per level you have.   4th Level, Shared Health: when you heal an ally, you also heal for half as much.   5th Level, Urgent Transfusion (1/day): when an ally within 30ft of you that you can see is knocked to 0 HP, you can use your Reaction to transfer some of your life to them. Roll 3d8. You take that much damage and the ally immediately heals for that much. This healing takes place before any effects that trigger on dropping to 0HP (such as Disintegrate's auto kill), and does not trigger Shared Health.   6th Level, Breath of Life (1/day): by touching an ally that has died within the last 6 seconds, you can bring them back, stabilized with 1 HP. After doing so, you drop to 0 HP but are Stabilized. Their body must be mostly in tact for this to work.   7th Level, Guardian of Faith (1/day): place a radiant turret within 10ft of you. It lasts for 8 hours. Enemies within 5ft per level you have must succeed a Dex Save at the start of each of their turns or suffer 20 Radiant damage (10 on success). It can deal up to 60 damage before vanishing.   10th Level, Aura of Life: allies within 10ft of you have Advantage on Death Saves.
Current Location
Children