Levi "Triggerfinger"

This dwarf has a thick red beard that is intricately braided. On his hips he wears a sabre and six flintlock pistols.   Medium, Humanoid (Dwarf)   HP: 80
AC/DC: 17 (2d4 thick clothes)   Expertise (Liege's Proficiency + 5): Grappling [Hogtying]
Proficiencies (Liege's Proficiency + 3): Bounty Hunting, Dex and Cha Saves   Commander Bonus, Bag 'n' Go: commanded unit can move 1 space after succeeding a Power Check as part of an attack.  

Actions

1st Level, Signature Attack: Sabre, +8 (1d10 + 4 Slashing).   2nd Level, Flintlock Pistol (6/Short Rest): 30ft/150ft range, Backfire 10%, Reload 2 Actions, +8 (2d6 Piercing + Sneak Attack + AP 4 + Vicious 1)   3rd Level, Sneak Attack: your first attack each turn against an enemy who is in melee with an ally or on whom you have Advantage deals an additional 1d6 damage per level you have.   4th Level, Quick Draw (3/day): You can draw your Flintlock as part of the combat's first initiative roll and immediately make one attack with it.   5th Level, Lucky Shot (5/day): if you miss with a Firearm, you can use your Bonus Action to deal half damage to the opponent anyway.   6th Level, Dive for Cover: when an opponent moves within melee range of you, you can use your reaction to move up to half your speed without provoking Opportunity Attacks.   7th Level, Improved Evasion: when you succeed a Dexterity Save, you suffer no effects (assuming you can reasonably exit the area of effect). When you fail, you only take half damage.   10th Level, Powder Overfill: you can use your Action to sneak some extra powder into your loaded flintlock. The resulting shot is twice as likely to crit, but also twice as likely to backfire.
Current Location
Children