Notch
Young and slender, with black hair speckled with strands of blonde, Notch stands at about 5 feet 4 inches tall. She usually wears simple black clothing and has an eager personality.
Medium, Human
HP: 40
AC/DC (10+lvl): 17 (2d4, Thick Clothing) Expertise (Liege's Proficiency + 5): Arcana
Proficient (Liege's Proficiency + 3): Pyromancy, Accounting, Cha and Wis Saves Commander Bonus, Flaming Weapons: commanded unit's attacks add On Fire tokens to enemy units.
1st Level, Signature Attack: Flame Whip, 120ft range, +6 (2d10 Fire). 2nd Level, Cleansing Flames: any allies who start their turn within 5ft of you can remove one of the following conditions from themselves: On Fire, Entangled (if the entangler is flamable), Restrained (if the restrainer is flamable and not a creature), Bleeding Wounds, 1 Poison Affecting Them. 3rd Level, Fire Breath (3/day): 15ft cone, Dex Save or 1d4 Fire damage per level. 4th Level, Eat Flames: use your Action to touch a source of flame to eat it, extinguishing it and regaining health based on the size of the flame (candle: 1d4, torch: 1d6, campfire: 1d12, etc.). Additionally, when you succeed a Saving Throw against an effect that does Fire damage, you can use this to eat those flames, healing for half the damage the fire would have dealt. You can only eat magic up to 3 times per day. 5th Level, Burning Roar (3/day): 30ft radius, Charisma Save or catch fire (2d6 Fire Damage). Creatures burning in this way are Frightened by you. Unattended objects automatically catch fire if they are flammable. Does not affect allies. 6th Level, Ashen Breath (1/day): breathe out a 20ft radius cloud of ashes. You can breathe fine inside the ashes, but other creatures who enter or start their turn within the cloud become Strangled. Creatures can remove the Strangled effect by exiting the cloud. If they begin Suffocating because of this, then they must spend 1 Action ejecting the ashes from their lungs to remove the Suffocating effect. 7th Level, Fire Wave (1/day): 50ft line 15ft wide, Dex Save or 3d10 Fire damage and knocked back 10ft per level. Success halves damage and resists knockback. 10th Level, Blazing Armament (1/week): you imbue all allies (including yourself) within 30ft with the power of flames for 1 minute. Their weapons flare up with magical fire, dealing an additional 2d8 Fire damage and they become immune to Fire damage. As a Bonus Action, affected allies can fire a beam of fire toward an enemy by making a Charisma based range attack with a 120ft range. If they hit, the beam deals 6d8 Fire damage and this ability is expended for that ally.
AC/DC (10+lvl): 17 (2d4, Thick Clothing) Expertise (Liege's Proficiency + 5): Arcana
Proficient (Liege's Proficiency + 3): Pyromancy, Accounting, Cha and Wis Saves Commander Bonus, Flaming Weapons: commanded unit's attacks add On Fire tokens to enemy units.
Actions
Attack Bonus is Liege's Proficiency + 3.1st Level, Signature Attack: Flame Whip, 120ft range, +6 (2d10 Fire). 2nd Level, Cleansing Flames: any allies who start their turn within 5ft of you can remove one of the following conditions from themselves: On Fire, Entangled (if the entangler is flamable), Restrained (if the restrainer is flamable and not a creature), Bleeding Wounds, 1 Poison Affecting Them. 3rd Level, Fire Breath (3/day): 15ft cone, Dex Save or 1d4 Fire damage per level. 4th Level, Eat Flames: use your Action to touch a source of flame to eat it, extinguishing it and regaining health based on the size of the flame (candle: 1d4, torch: 1d6, campfire: 1d12, etc.). Additionally, when you succeed a Saving Throw against an effect that does Fire damage, you can use this to eat those flames, healing for half the damage the fire would have dealt. You can only eat magic up to 3 times per day. 5th Level, Burning Roar (3/day): 30ft radius, Charisma Save or catch fire (2d6 Fire Damage). Creatures burning in this way are Frightened by you. Unattended objects automatically catch fire if they are flammable. Does not affect allies. 6th Level, Ashen Breath (1/day): breathe out a 20ft radius cloud of ashes. You can breathe fine inside the ashes, but other creatures who enter or start their turn within the cloud become Strangled. Creatures can remove the Strangled effect by exiting the cloud. If they begin Suffocating because of this, then they must spend 1 Action ejecting the ashes from their lungs to remove the Suffocating effect. 7th Level, Fire Wave (1/day): 50ft line 15ft wide, Dex Save or 3d10 Fire damage and knocked back 10ft per level. Success halves damage and resists knockback. 10th Level, Blazing Armament (1/week): you imbue all allies (including yourself) within 30ft with the power of flames for 1 minute. Their weapons flare up with magical fire, dealing an additional 2d8 Fire damage and they become immune to Fire damage. As a Bonus Action, affected allies can fire a beam of fire toward an enemy by making a Charisma based range attack with a 120ft range. If they hit, the beam deals 6d8 Fire damage and this ability is expended for that ally.
Current Location
Children