Panicked

You are overwhelmed with terror and can think of nothing but how to get away from the horrors that assail you.   If you are not already in Fight or Flight mode from Frightened, you enter it now.   Additionally, when you recover from this condition, you must succeed a Wisdom Save against the triggering effect or gain a Lasting Trauma.   While panicked, you cannot speak coherently or perform any action requiring Concentration.   If the source of your fear flees you, then you become Frightened instead and are unlikely to incur Lasting Trauma.  

Flight

You must flee. You drop what you are holding and must spend all of your Actions and Movement moving as far away as possible from the source of your terror until you have reached a safe place, at which point you can reattempt the save to recover. If you fail, you can only reattempt again after you take a Meal.   At the end of each of your turns that you can see, hear, smell, or otherwise sense the source of your fear, you suffer one Hopelessness.  

Fight

You gain Advantage on attacks against the source of your fear and all attacks against you have Advantage. On each turn, you must do everything in your power to kill it as quickly as possible, no holding back, no deviations.   If you are unable to attack the creature or if an attack misses or fails to do damage, then you become Paralyzed with hopelessness instead.   More severe than Frightened.