Flow Cell
Invented On: Umen 33, 349 RE
Description
A Flow Cell is a technology invented in Reshyk by the great Dwarven artificer, Sundar Grayfist, that stores Flow energy collected from Flow Condensers and Flow Generators. They are made from a metal alloy made from using crushed up Aetherium crystals as a flux in Stormsilver. This results in an alloy called Aetherstorm Alloy that can store a Flow charge rather than an electrical one. Flow Cells come in various sizes and in a standard housing that allows them to be used to power portable Runetech.
A Flow Cell allows the Dwarves to power their Runetech devices, which are modified to be able to cool down much more quickly after processing Flow, effectively bypassing the restrictions that conventional magical items have which would normally limit the amount of Flow that they can process per day. This bruteforce method results in items such as wands which can continually cast spells as long as you have a Flow Cell with energy that you can feed into the wand. However, processing too much Flow too quickly can result in overheating which can temporarily disable the item. This has led to a race to make the cooling process more and more efficient.
D&D 5e Game Terms
A Flow Cell can store an amount of Flow roughly equivalent to 50 spell slots worth of energy. An example usage would be to use this to power a Wand of Fireballs. A usual wand would have a chance to disintegrate if you use up all 7 spell slots worth of charge in a single day. However, a Dwarven wand that is modified to be compatible with a Flow Cell will only disintegrate if it processes more than 15 spell slots worth of Flow in an hour. These limits vary from item to item, but the majority of Dwarven wands can handle approximately 15 spell slots of Flow per hour.
Comments