Forget kingdoms and stuffy governments! Some organizations in Aerith play by their own rules. These independent guilds and fellowships throw open their doors to anyone with the right skills and the burning desire to join their cause.
Sure, this freedom lets them answer to a higher calling, be it the preservation of ancient knowledge or the eradication of monstrous threats. But there's a flip side to this independence. When things go south (and in a world like Aerith, trust me, things go south a lot), these folks can't exactly call on the king's army for backup.
Still, danger never stopped a true adventurer, and Aerith is crawling with these independent groups. Let's take a peek at a few of the most interesting ones...