Character creation and level up
1. You cannot roll lower than average plus constitution modifier hp on level-up. You are heroes in this world. (Some adversaries are the same)
The Rule of 20/1
Rolling a 20 or 1 doesn’t mean automatic success or failure.
Only on attack rolls and death saves
Impossibilities are still Impossibilities
Magic is inherent to Material, Woven into the Fabric of the World
Low-level Magic is common Catrips are common
Higher level magic is Rare
Divine is inherent to Material, Woven into the Fabric of the World
Spirit is common; Gods or their intermediaries act often.
Higher access is Rare; Heroes can become deities.
Multiple/regional/local/ancestral deities
Healing is SLOWER
Short Rest: Must have and expend a use of a healer’s kit. You can still spend HD to regain HP.
Long Rest: You don’t fully recover HP. You can spend Hit Dice to heal OR regain hit dice.
Each time you drop to 0 HP causes a point of exhaustion
Long rest still removers exhaustion
Attack Action Options
Yes, you can climb on larger targets, Pg 271 DMG
Yes, you can Disarm, pg 271 DMG
Yes, you can Overrun Pg 272 DMG
Yes, you can Tumble Pg 272
Critical hits are Max Damage’s first die. Total = Rolled Damage + Max Damage + Modifiers
Skills
Skills can automatically succeed if easy enough
Some Skill checks will be a sliding success
The higher the success, the more information from the baseline.
Identifying Monsters by Skill
Perception and Investigation
Passives are the BASELINE or the floor. You can actively roll to see if you get higher than passive.
It is my responsibility to check PASSIVES before an encounter/search. And inform appropriately. Ok, TRY TOO.
You can have up to 3 inspirations.