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Hrothgar

It is said that the Hrothgar were created as slaves of the Summoners of Madain Sari, and their own nation was built in the east when they threw off the chains of their oppressors. There they built great bastions and cultivated a culture of military strength and resilience, that never again would they be slaves. Theirs is a land of walls and towers, built to protect itself from the other realms of Alagend, though dark clouds gather in the east, and soon Esta Troia may find itself the wall between Alagend and the tides of war.  

Claws, Fur and Fury

The Hrothgar are a powerful people who boast broad frames, feline reflexes and fierce appearances which are marked by their sharp claws and pointed fangs. Their race suffers from having a large disproportion between the males and females of their kind, which males make up a staggering number of their kin. This has also led to the Hrothgar to adopt a matriarchy in their homeland which rallied many, but drove many away as well, leading to them becoming known as The Lost.  

Hrothgar Names

Hrothgar names generally are shared between the Helions and the Lost, the difference in their naming stemming from traditional family names. The Helion clans are always three syllable names which begin with A, while the Lost always end their name in "-asch."  

Hrothgar Traits

Your Hrothgar character has a variety of natural abilities.
Ability Score Increase. Your Strength score increases by 2.
Age. Hrothgar tend to live about as long as most of their neighboring races. They reach physical maturity around age 18 and live into their nineties.
Alignment. Helions lean towards lawful alignments, be it their upbringing to obey their Queen's wishes and uphold her rule in her lands. The Lost have embraced life on the road and lean towards a more chaotic alignment. As always there are oddities within every group with Helions who shirk their servitude or members of The Lost putting down roots.
Size. Hrothgar are known to have tall, powerful frames marked by muscle and fur. At their tallest the Hrothgar stand at 7ft. tall while their low average heights sit around 6ft. 4inches tall. Generally they way over 260 lbs. Your size is medium.
Powerful Build. You count as one size larger when you are determining your carrying capacity and also the weight you are able to push, drag or lift.
Claws. Your sharp claws are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Keen Smell. You have advantage on Perception checks that rely on smell.
Speed. Your base walking speed is 30ft.
Languages. You can speak, read and write Common and one extra language of your choice.
Subrace. The Hrothgar come from two different clans. Select one of the two subraces of Hrothgar.
 

Helion

The Helions come from a matriarchal society whose males greatly outnumber the females. These loyal and dutiful people will risk life and limb for their queen and bring that ferocious dedication to defend their friends. Helions often have a warm colour to their fur, reflective of the warm embrace from their queen.
Ability Score Increase. Your Dexterity score increases by 1.
Lionhearted. You have advantage on saving throws against being frightened.
Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
 

The Lost

Scattered and worldly, The Lost hail from a bloodline of Hrothgar to left the matriarchy which their kind hails from and sought to strike out in the world. Often times they take on the roles of traders and mercenaries, preferring nomadic jobs and lifestyles which prevent them from setting down roots. Their cool coloured fur is said to show the loss of the warmth they had received from their Queen so long ago.
Ability Score Increase. Your Constitution score increases by 1.
Contractor's Life. You gain proficiency in the Persuasion skill.
Unbending. You have advantage on saving throws against being charmed.
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