Cyborg (/ˈsaɪbɔːrɡ/)
"Cyborg" is not the same thing as bionics, biorobotics, or androids; it applies to an organism that has restored function or enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback. While cyborgs are commonly thought of as mammals, including humans, they might also conceivably be any kind of organism.
Any person with cybernetic implants can be considered a Cyborg by definition. However, as cybernetics became more prevalent in our world the definition of cyborg shifted to be applied mainly to those with augmentations vice prosthetics. (see Cybernetics)
Cultural Reception
While cybernetics have quickly become more common throughout the world since the invention of the Neural Interface/Linx. The practice of removing healthy tissue to be replaced with augmentation still carries a large ammount of stigma. This is especially true among the older generations who have not grown up with this technology.
There is a significant social debate about the ramifications of cyborgs in society, their participation in sports and industries where their augmentations may give them unfair advantages and how these advantages incentivize additional augmentation.
This says nothing of the "gross out" factor embraced by some cybernetic enthusiasts and sub-cultures who adopt increasingly inhuman augmentations in order to shock and set themselves apart from society.
Type
Nanite / Mechanical
Origin
Engineered
Cycle
Chronic, Acquired
Rarity
Uncommon
Affected Species
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