Coin

Created by GabeGrimoire
They say money can’t buy you happiness. That may or may not be true, but it can definitely make your life more enjoyable. This is especially true when you’re in the service of a god of wealth and commerce. You know full well that wherever you go, money talks, and you can listen.

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Deities

Nero, Polaris  

Domain Spells

You gain domain spells at the appropriate Cleric levels listed below. See the Divine Domain class feature for how domain spells work.

1st - Money Shot, Identify
3rd - Money Talks, Zone of Truth
5th - Melf's Minute Meteors, Tongues
7th - Leomund's Secret Chest, Mordenkainen's Private Sanctum
9th - Creation, Rary's Telepathic Bond  
 

Personal Vault

1st-level Coin Domain feature   You have access to a personal vault locked and floating in an extra-dimensional plane. As a Bonus Action, you can present your holy symbol to do one of the following options:
  • Deposit any number of Gold Pieces (GP) that you are touching into the vault.
  • Withdraw any number of Gold Pieces (GP) from the vault into your hand(s).
  GP stored in the vault can still be used for domain features and the material components of spells you cast, as if the GP were on your person. You cannot deposit any GP that is magical, unmovable, or being touched by another creature.  

Thrifty Deal

1st-level Coin Domain feature   As a Bonus Action, you can sacrifice a number of Hit Points up to your Wisdom modifier + Cleric level. If you do, a Friendly creature within 15 feet of you gains a bonus to their next Damage Roll equal to half of the Hit Points you sacrificed.  
 

Channel Divinity: Make it Rain

2nd-level Coin Domain feature   As an Action, you present your holy symbol and pay a number of GP up to 1000. You heal all creatures of your choice within 20 feet of you 1 Hit Point for every 100 GP you spent.   Starting at 9th level, you can pay up to 2000 GP, and starting at 15th level up to 3000 GP.  
 

Golden Safe

6th-level Coin Domain feature   Your Personal Vault upgrades, gaining the following additional options:
  • Deposit any number of gems or art objects that you are touching into the vault.
  • Withdraw any number of gems or art objects from your vault into your hand(s).
  • Deposit any number of recognized coinage that you are touching into the vault.
  • Withdraw any number of recognized coinage from the vault into your hand(s).
  You cannot deposit any coin, gem, or art object that is magical, unmovable, or being touched by another creature. Recognized coinage includes CP, SP, GP, and PP; any other coin that can be used with the vault is up to your GMs discretion.  

Channel Divinity: Investment

6th-level Coin Domain feature   As a Bonus Action, you present your holy symbol and bet on a creature of your choice within 700 feet of you. Pay a number of GP up to 50 times your Cleric level, and choose one of the following benefits for the creature to gain:
  • For every 50 GP spent, you gain a +1 bonus to Damage Rolls you make with a weapon.
  • For every 100 GP spent, you gain a +1 bonus to AC.
  • For every 100 GP spent, you gain a +1 bonus to Attack Rolls you make with a weapon or spell.
The chosen benefit lasts for 1 minute or until you use this feature again, you lose Concentration (as if you were concentrating on a spell), or the affected creature dies.  
 

Potent Spellcasting

8th-level Coin Domain feature   You add your Wisdom modifier to the damage you deal with any Cleric cantrip.  
 

Pay the Ferryman

17th-level Coin Domain feature   You no longer require diamonds to use any spell that raises the dead. You can instead use GP for the cost, but the cost increases by 50% (rounded up). In addition, once every three days, you can preemptively pay the amount to cast such a spell on yourself, as a reaction to death.