Divine Agent - WIP
Not all priests are clerics, and not every problem can be solved by prayer or preaching. Clerics and Paladins can solve most problems a church has, but sometimes, someone needs to really "dirty" their hands when dealing with heathens. These people are not often found in temples, but in dark alleys and among the church's enemies. These people are Divine Agents, a blade in the night that stands to uphold their deity's teachings, and standing.
Whether the deity a Divine Agent serves is from the White, Black, or other Pantheon makes no difference. There are some deeds that the clergy of their deity do not and will not do, that sometimes, is required of the faith. You are a devout worshipper of your deity, almost zealous. Though others of your faith may deem you inferior to them, you know that it’s quite the contrary.
Church Militant
3rd-level Divine Agent feature You gain Proficiency with Martial Weapons, and Proficiency in the Religion Skill. Additionally, whenever you deal damage with your Sneak Attack feature, you can have the extra damage dealt by it be Radiant or Necrotic damage (choose when you gain this feature).True Believer
3rd-level Divine Agent feature Choose a Deity to serve and one of their Divine Domains to follow. Whenever you gain a Feat from this class, you can change the Divine Domain you chose. You can cast a 1st-level spell from the chosen Divine Domain's domain spells, using Intelligence as the Spellcasting Ability for the spell. A spell you cast this way is considered Hard Cast, and it doesn't expend any Spell Slots you may have. You can use a Holy Symbol as a Spellcasting Focus for this spell. Once you cast a spell from this feature, you can't cast it again this way until you finish a Long Rest. The level of spell you can cast with this feature increases at certain levels: 2nd-level spell at 5th level, 3rd-level spell at 7th level, and 4th-level spell at 9th level.Divine Inquisitor
9th-level Divine Agent feature You have garnered enough status within your church over time, that you gain the following benefits:- You learn two cantrips of your choice from the Cleric Spell List. Intelligence is your Spellcasting Ability for these spells.
- You can cast a spell with your True Believer feature twice now, and regain all expended uses when you finish a Long Rest.