Magisteer (Ma-ji-steer)

Every living creature searches for knowledge--whether conscious or unconsciously. This in turn translates into experience, and allows the creature to grow and adapt further. It allows for warriors to think more strategically and swing their blades harder. It allows for mages to learn new spells and expand their mental capacity for the arcane arts. The knowledge that all creatures seek though, are first grasped by Magisteer. It is then his decision to impart that wisdom with them, or hold it back until they’re ready--if ever. Do not fret though, he is more than willing to teach you. He is a librarian of knowledge first, teacher to those willing second, and discipliner of the greedy third.
 

Dominions

Knowledge, Teaching and Writing  

Divine Domains

Arcana
Knowledge
Light  

Divine Symbols & Sigils

Scroll inscribed with Three Eyes
 

Piety Progression

Piety is a measure of a character's devotion to their faith. It favors those that stay faithful, and curses those that break way from the faith, unless atonement is given. Some examples of how you might earn or lose Piety with this deity can be read below. Note that earning or losing Piety often requires you to have intent doing so (but not always, as per GMs discretion).  

Earning Piety

  • ???
  • ???
  • ???

Losing Piety

  • ???
  • ???
 

Lip Service (3)

You gain Proficiency in the History or Linguistics Skill. If you already have these Proficiencies, you instead gain Proficiency in one Skill or Tool of your choice.

??? (10)

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Church Boon (25)

Your Intelligence score increases by 1.

??? (50)

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Social

Contacts & Relations

Sages
Wizards
Arcanists
Scholars  

Divine Relationships

Tih'Kelliop - Rival    
Alignment
Lawful Good   Honorary & Occupational Titles
The White Sage
The Robed Arbiter
The First Writer   Current Residence
The Heavens   Pronouns
He/Him   Aligned Pantheon
White Pantheon (Purity)
Children

Divine Creature(s)
???   Herald of Presence
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