Samurais are fighters who draw on an implacable fighting spirit to overcome enemies. A Samurai's resolve is nearly unbreakable, and the enemies in a Samurai's path have two choice: yield or die fighting.
Fighting Spirit
Level 3 feature
Your intensity in battle can shield you and help you strike true. As a Bonus Action, you can give yourself Advantage on Attack Rolls with weapons and Unarmed Strikes until the end of the turn. When you do so, you also gain a number of Temporary Hit Points equal to your Fighter level.
You can use this feature three times, regain one expended use when you finish a Short Rest, and regain all expended uses when you finish a Long Rest.
Practiced and Dignified
Level 3 feature
You gain Proficiency in one of the following Skills of your choice: History, Insight, Linguistics, Mercantile, Performance, or Persuasion. Additionally, you know one Language of your choice (that your GM agrees is appropriate).
Elegant Courtier
Level 7 feature
Your discipline and attention to detail allows you to excel in social situations. You have a bonus to Charisma (Persuasion) checks you make equal to your Wisdom modifier (minimum of +1).
Additionally, you gain Proficiency in Wisdom Saving Throws. If you already have this Proficiency, you instead gain Proficiency in Intelligence or Charisma Saving Throws (your choice).
Tireless Spirit
Level 10 feature
During combat, you can regain all expended uses of your Fighting Spirit feature. After you regain uses of it in this way, you can't do so again until you finish a Long Rest.
Furthermore, you gain an additional use of
Weapon Arts.
Rapid Strike
Level 15 feature
You learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have Advantage on an Attack Roll against a target, you can forgo the Advantage for that roll to make an additional attack with a weapon or Unarmed Strike against that target, as part of the same action. You can use this feature no more than once per turn.