Time

Created by Yapptor
The riddle of time is one of the oldest mysteries of all creation, all the more tragic since its near destruction. The shattered pieces fade in and out providing power to those that know how to capture it.

Divider.png

 

Deities

Chronos, Ozidia, Polaris  

Domain Spells

You gain domain spells at the appropriate Cleric levels listed below. See the Divine Domain class feature for how domain spells work.

1st - Cure Wounds, Inflict Wounds
3rd - Blur, Hold Person
5th - Haste, Slow
7th - Blight, Freedom of Movement
9th - Hold Monster, Legend Lore  
 

Timekeeper

1st-level Time Domain feature   You gain Proficiency with the History Skill, and you are always able to approximate the time.  

Never Early, Never Late

1st-level Time Domain feature   Whenever you roll for Initiative, you make two rolls, instead of one. Each round, you choose on which Initiative you act, with the other being ignored (you make this choice at any time).  
 

Channel Divinity: Time Warp

2nd-level Time Domain feature   You can use your Channel Divinity to pull a sliver of the future into the present. At the start of your first Initiative in a round, you present your Holy Symbol. You may act on your current Initiative and on your later Initiative. You may act as normal on both turns, as if you have an extra turn this round. After your second Initiative this round though, you return back to normal time and are Slowed until the end of your next turn.  
 

Turn Back The Clock

6th-level Time Domain feature   As a Reaction to a creature finishing it's action, you turn back the clock; the action is considered to have never happened. The creature loses whatever action it took, but not any resources it may have spent to do it (like Spell Slots). Once you use this feature, you can't use it again until you finish a Long Rest.  
 

Arrive Exactly When You Mean

8th-level Time Domain feature   When you roll Initiative for your Never Early, Never Late class feature, you roll three times instead of two.  
 

Rock Around the Clock

17th-level Time Domain feature   You can pull from a history of great warriors and sages to accomplish legendary feats. You have 24 Time Points. Whenever you make a d20 roll, you may spend a number of Time Points up to your Proficiency Bonus + your Wisdom modifier, adding to the roll the number of Time Points you expended. You can use this feature after seeing the roll but before learning the result. You regain all expended Time Points when you finish a Long Rest.