Tyranny

Adapted from SerNurp
The draconian ruler whose word is law, the powerful crime lord who controls a city’s underworld with fear and violence, and the merchant monopolizing crucial commodities all worship at the altar of Tyranny- whether they realize it or not. Those who choose to follow tyrannical deities believe it will strengthen their own authority and power as they seek to dominate the world around them. While clerics of such gods will obey the will of those who are stronger, they will often happily overthrow such rulers or gods for the chance to take dominion for themselves.

Divider.png

 

Deities

Atlas, Vethys, Polaris  

Domain Spells

You gain domain spells at the appropriate Cleric levels listed below. See the Divine Domain class feature for how domain spells work.   1st - Bane, Command
3rd - Hold Person, Suggestion
5th - Hunger of Hadar, Phantom Steed
7th - Blight, Shadow of Moil
9th - Danse Macabre, Dominate Person  
 

With an Iron Fist

1st-level Tyranny Domain feature   You gain Proficiency with Martial Weapons, Heavy Armor, and the Intimidation Skill. You also deal an extra 1 damage with Unarmed Strikes while wearing Heavy Armor.  

Tyrant's Command

1st-level Tyranny Domain feature   You are the embodiment of cruel leadership. As an Action, you command your Allies to attack one creature you can see that dares to stand within 10 feet of you. Any Ally creature who hears your command can choose to obey or disobey your command. If they obey, they can immediately use their Reaction to move 10 feet towards the target creature. Until the end of your next turn, any Ally that obeys your command gains Advantage on Attack Rolls against that creature and Disadvantage on Attack Rolls against all other creatures. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.  
 

Channel Divinity: Kneel Before Me

2nd-level Tyranny Domain feature   As an Action, you channel your god's will through your holy symbol. Each creature of your choice within 30 feet of you must make a Wisdom Saving Throw if it can see you. On a failed save, the creature falls Prone and its Speed is reduced to 0 until the start of your next turn.  

Channel Divinity: Suffer the Lash

2nd-level Tyranny Domain feature   You can use your Channel Divinity to brutally punish an enemy for daring to attack you. When you receive damage from an enemy attack, you can use your Reaction to force the attacker to make a Wisdom Saving Throw. On a failed save, the attacker takes Force damage equal to the damage it just dealt. On a succesful save, it takes half as much damage.  
 

Ruthless Taskmaster

6th-level Tyranny Domain feature   When you use your Tyrant's Command feature, Allies who obey your command can roll an additional 1d4 Force damage on successful attacks against the target creature, and they gain Resistance to Physical damage until the end of your next turn. This damage increases to 2d4 at 17th level.   Additionally, you gain Expertise in the Intimidation Skill.  
 

Dominating Strike

8th-level Tyranny Domain feature   You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the attack to deal an extra 1d8 Force damage to the target. When you reach 14th level, the extra damage increases to 2d8.  
 

Brutal Dominion

17th-level Tyranny Domain feature   When you use your Tyrant's Command feature, you can choose a number of creatures (instead of the one) that you can see within 60 feet of you, up to your Wisdom modifier (minimum of 1). Your Allies can use their Reaction to move up to 20 feet towards any indicated target, and gain all other benefits of obeying your command.