Kalagann, Warlord of Ursh

++Kalagann++

  Name: Kalagann   Alternate names or Alias: “Great Ataman of Ursh”, The Scourge of the East  

Summary

-brief summary of character   Kalagann of Ursh was a techno-barbarian warlord of the Age of Strife. He ruled over the nation-state of Ursh, located in the steppes of what had once been Russia, Siberia and Central Asia. His exploits were documented in the Chronicles of Ursh, later considered a classic work of literature. Kalagann employed powerful psykers in his armies, and used their might to unleash dark warp powers on his enemies. This did not, however, avail him when he faced the forces of the ascendant Emperor of Mankind, who defeated and killed Kalagann.   https://wh40k.lexicanum.com/wiki/Kalagann   -Faction Affiliation: Warlord of Ursh      

Physical descriptions

  • Species: Human
  • Age: (by the unification wars)
  • Sex and Gender: Male
  • hair (if any):
  • weight:
  • Height:
  • eyes: green
  • Prosthetics:
  • other important features:
 

History:

  Breed as a super soldier to bio-forgers in northern Siberia. Kalagann spent much of his early life in training to be a great warrior in service to wealthy warlords. As part of his training, he was set out into the steppe on his own to prove himself a capable warrior. He, like many before him, raided and scavenged the steppe, learning in the dangerous wilds of terra.   He would go on many adventures and gained much fame during his time away from his tribe.   Upon his return to the bio-forgers, he was sold into service of a wealth settlement, First as a elite bodyguard then being promoted to the captain of the guard. Kalagann was great but his lord was left wanting. The lord of the settlement was weak. He cared more for trade and talk then setting a strong example. He forgave his enemies time and time again. Eventually, Kalagann killed the lord chief and took control of the settlement. He and his men then destroyed the enemies of the settlement. With the raiders dead, Kalagann carve out a petty kingdom out of the settlement. Due to Kalagann’s impeccable martial statues and renown, warriors flocked to his ever-growing domain.    

Short Story

"Transfer of Power"   "The itching came back.   As Kalagann sat at a simple desk in his private chambers, concentrating on a faded map, he wanted nothing more than to scratch the small spot on the very crown of his skull to make the itch go away. But he couldn’t. For he knew he somehow couldn’t reach the infinitesimally small point on his head from where the itch seemed to originate.   Seemed to originate, yes, because Kalagann was quite sure it came from nowhere... or rather somewhere... somewhere... else...   He couldn’t focus on the map anymore. The Ataman got up, trying to ignore the itch, which seemed to somehow wander over his head, pulling upwards into the night’s sky but never really leaving some invisible anchor point on the top of his head.   Or - and this was an invasive thought that had slowly creeped up in Kalagann’s mind as the itch had started to cost him the better part of his sleep cycle - was it moored to something inside his head?   Wearing the Armour seemed to help. Kalagann didn’t even remember on which battlefield he had won that trophy, but it was made of materials completely unknown to anyone he had ever shown it to and ever since he had worn it more regularly during the conquests of Baykal and Kimchka, he had come to greatly admire the quality of its craftsmanship. By now, he didn’t even take the Armour off when he laid down to sleep and if he did have to change into something like a parade uniform, he felt simply uncomfortable.   Something was off, that was for sure. Kalagann knew that he hadn’t been on top of things in recent weeks. That’s why he always made sure to surround himself with good people. His Generals could carry some of his burdens... just for a while... until he felt better."    

Lore

To those of the burgeoning Imperium of Man raised on the tenets of the Imperial Truth, the apocryphal tales and depictions of war in that period of Old Night were considered grandiose and outrageous, and were held by many later Imperial Iterators to be outright nonsense, due to talk about "daemons" and "magick". Despite the grandiloquent language and style of the Chronicles of Ursh, many Imperial scholars later came to consider it a classic work of human literature that provided valuable insight into this pre-Unification state's rise and the wars of the Ursh against the equally techno-barbarian Nordafrik Conclaves. The Chronicles of Ursh spoke of Kalagann's many cruel practices, which matched his equally cruel character. During the era of Old Night, long forgotten cities were routinely sacked or burned or evaporated in nuclear storms. The seas were constantly stained with blood and the land was carpeted with the numberless bleached bones of the conquered. When armies marched, they marched a billion strong, the banners of a million standards swaying in the atomic winds. The battles that took place were a stupendous maelstrom of blades, black helms, and horns lit by the fire of cannons and burners. Kalagann was said to have had three great generals: Lurtois, Sheng Khal (also known as Shang Khal) and Quallodon, who crafted for Kalagann an impossibly vast domain. The description of Kalagann's generals in the Chronicles was similar to those later used to describe the Primarchs of the Emperor of Mankind.   The Chronicles of Ursh narrated, in great detail, how Kalagann and his techno-barbarian armies were able to accomplish feats-of-arms that no pre-Unity warriors should have been capable of unleashing. This was particularly true since the armies of Ursh consisted mostly of genetically unaltered human soldiers. But Kalagann also employed powerful psykers within his armies, using their arcane abilities to unleash the foul powers of the Warp upon his enemies, including the Imperial forces when the Unification Wars began. Also, it was said that the sorcerous powers of Kalagann mentioned in the Chronicles of Ursh comprised the main component of Ursh's military power. It was to face such unholy power that the Emperor knew He needed to create genetically engineered, transhuman supersoldiers who were partially resistant to psychic powers when He began His quest to unify Mankind's homeworld.   Due to the nature of Ursh's sorcerous armies, the Chaos Gods were likely the powers behind the throne of Ursh, and Kalagann was merely one of their many puppets during the Age of Strife, manipulated into doing their bidding. Despite their apparent influence and favour, the Dark Gods failed to save Kalagann when he faced the proto-Astartes of the Thunder Legion in service to the ascendant Emperor of Mankind. The Thunder Warriors, led by the Emperor, eventually defeated the armies of Ursh and slew Kalagann, one of the first notable victories of the Imperium during the long campaign to unify Terra.   At the time of the Horus Heresy in the early 31st Millennium, Kalagann's distinctive suit of Artificer Armour, known as the Armour of Pearl, was kept as a trophy in the vestibule of the Eternity Gate in the Imperial Palace.
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