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Crown and Glory Prelude

Late in the winter of CA 20, Bryn and Bear Roar are traveling south from the Stormreach Mountains after escorting a small caravan of foolhardy travelers during the most intense winter the Elysian north has seen in at least a decade. They are on their way to Moonfall, happy to have some coin in their pocket to spend when they get there.   As they travel, they encounter another, lone traveler, a feh-lar appropriately named A Blizzard's Coldest Wind. The trio agrees to travel together the rest of the way and, after a couple of days, they stop at a small hamlet nestled between two hills. They are still a few day's journey from Moon Marsh so they opt to spend the night in the tiny settlement.  

Brother Tibalt

The trio have barely begun warming their bones in front the village's meager roadhouse's fireplace when the door swings open and more cold swirls in. In enters a dwarven holy man who proceeds to inquire with the barkeep. The trio can't help but overhear the details of the conversation.  
  The dwarf is Brother Tibalt Throgsden of a nearby church dedicated to the ancient hero of legend, Saint Terragnis. He has come looking for help and this is of interest to the heroes. Tibalt discusses the affair with them and reveals that his superior, a Father Reginald Baird has disappeared a few days prior and he's afraid for the worst. Tibalt has come out of the hills to the village to hire some muscle to go looking for the missing priest.   The group agrees to take on the quest and the dwarf gives them instruction on how to get to the church. He tells them there is a local tracker; a giant-kin ranger who will know the way to the church. He bids them get their rest on this night but to not dally too long. The journey is a hard day's march and they're best served early in the morning the following day. He then bids them goodbye, indicating he'll be returning immediately.  

Saint Terragnis's Church

The following morning, the group heads out and quickly encounter the ranger. The nearly seven-foot tall woman named Kuora is accompanied by a massive, white wolf. Together, the five souls head north through the snow, encountering a couple of squalls along the way. Before dusk, they arrive at a small copse of evergreens atop a hill next to the church. They head in to speak to Brother Tibalt but, as their discussion is just beginning, foul beings erupt from the back of the church and attack.  
  The adventurers immediately spring into action and destroy some of the ghouls. However, a few of the fell creatures capture worshippers in the church's main room and drag them away. Tibalt pleads with the group to follow them and they don't waste any time. They follow the trail to a storage room in the back of the church where they find a trap door heading down to a storage cellar. They follow this and discover recently unearthed passageways leading from there.  

Haunted Crypts

The party explores the underground beneath the church. They fight off more ghouls and skeletons before eventually discovering a central ritual chamber. There they discover, accompanied by several more ghouls, a powerful, undead, magic user who wields a strange skull. The skeletal head has just one eye-socket and that's plugged with a brightly glowing green gem. The color of the gem's light is the same they've seen in the eyes of the undead they've fought.  
 

Father Baird

The sorcerer attacks the party with magic while his minions swoop in for the kill. The battle is fierce and the party is nearly overwhelmed. However, they prevail against the odds and defeat the evil sorcerer and the undead. Once the dust settles, the group clears out the rest of the dungeon underneath the church.  
 

Epilogue

Tibalt is sadly able to recognize the sorcerer as what's left of his mentor, the missing Father Reginald Baird. He also researches the church's meager library and surmises the crypts beneath it were probably unearthed centuries earlier by a cult known for their predilection for raising undead servants. Their leader was a necromancer named Azarumme and was said to possess a fair measure of power. Legend had it that Azarumme even devised a special implement for controlling many undead at once called the Whisperskull.  
  Now the ranking member of the small church, Tibalt rewards the group as best he can from the church's meager coffers. He gives them 250 gold pieces for their trouble. They thank him and take their leave, a couple of days after their arrival. The foursome proceeds back to the hamlet where the affair all began. As they travel Bryn, Bear Roar, and Blizz agree that they will journey south to Moonfall together for the safety in numbers. Kuora however, does not intend to head that far south but the others convince her to accompany them as a guide, paying her 5 gold pieces each for the job. She relents and joins them.

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