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Fate

Fate is considered the card game of the Orcs. It is a trick taking game, usually played with two-to-four players, and traditionally by four players working in pairs.   Fate is played with a Darochi deck, but variants exist for other decks.   The original version was played with four players in two pairs, over four hands. In each hand, one suit is considered trumps - swords in the first hand, staves in the second, harps in the third and crowns in the last.   One player deals one card at a time to each player until only two remain. All players look at their cards. If the high cards have been dealt, they are revealled and replaced with one of the remaining cards. Play begins with the player who was dealt the Totem; if the Totem was not dealt, play begins to the left of the player who was dealt the Dark Lord, or if the Totem was not dealt or the same player received both high cards, to the left of the dealer.   The starting player lays down a card. The other players, each in turn, play a card which must be of the same suit if they have any cards of that suit. The highest card played takes the trick. If any players cannot follow suit and instead play cards from the trump suit, the highest trump wins. The winner of each trick leads the next.   At the end of the hand, the pair who have won the highest number of tricks scores the difference (their number of wins in excess of the opposing pair's wins.) After four hands, the pair with the highest score wins the game.   Variations include assigning trumps by dealing the last card face up or setting a target score instead of simply comparing at the end of four hands.   Moiraea is a variation developed in Caino using a Foundation Deck without trumps. Play is similar to regular fate, but is preceded by the players, beginning to the dealer's left, bidding the number of tricks their partnership will take (beginning at 7) and with which suit as trumps (or with no trumps.) Each player must exceed the previous bid, either bidding a higher number or a higher ranked suit (no trumps is higher than any suit,) or pass.   The player with the bid when all others pass is the speaker and leads the first trick and sets the tumps for the hand. Play proceeds as in fate, although the speaker's partner may play 'silent,' by laying down their hand, face up, for the speaker to play.   Scoring varies between regions, but most commonly if the speaker's partnership makes their bid, they score a certain amount for each trick above six that they won, with bonuses for additional tricks beyond the bid, or for winning all fourteen tricks in the hand. If the speaker fails to make the bid, the opposing partnership scores for each trick by which the speaker fell short. There is usually a target score, and the first pair to reach that score wins, but some variations have a hand limit - usually four - instead.

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