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Cass'Talin

Cass'Talin

Quetzalcoatl Race
Origin
Barbarian 5 Class & Level
Neutral Good Alignment
??? Deity
Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 14
+2
constitution 18
+4
intelligence 10
+0
wisdom 11
+0
charisma 11
+0
Total Hit Dice 5
Hit Die
1d12+4
+3 proficiency bonus
+7 Strength
+2 Dexterity
+7 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+0 Arcana
+7 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+3 Medicine
+0 Nature
+3 Perception
+0 Performance
+0 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
0
MV
0
Prestige
3
Attunement Slots
16
Armor Class
60
Hit Points
+2
Initiative
50ft
Speed
Attacks
Simple and Martial Weapons
Light and Medium Armor, Shields
Athletics and Perception (Class)
Medicine (Origin)
Strength and Constitution saving throws
Languages: Common
Proficiences
Cure Wounds (Con casting mod) a number of times per long rest equal to Proficiency bonus (2). Current spell level: 1st.
Spellcasting
Money

0 gp

 

Weapons

Silvered Greataxe x1
Handaxe x2
Javelin x2

 

Equipment

Explorer's Kit (Backpack, bedroll, mess Kit, tinderbox, torches x10, rations x20, waterskin)
Hempen Rope (50ft)
Quetzalcoatl Mounting Gear

 

Magic Items

10 fuckin Kazoos

 

Equipment
MAD Man
Stat Array
Origin

+1 to Strength
+2 to Constitution Cap
Proficiency in Medicine

 

Racial

+2 to Strength
+1 to Constitution (Stat of Choice)
60ft Darkvision
Powerful Tail: Can be mounted. While mounted choose to use her or her rider's initiative. While mounted -1 AC.
Feathered Wings: Action 1 minute fly speed of 30ft. At 5th level duration increases to 1 hour, and speed to 60ft.
Mark of Life: Her purpose is to bring forth and preserve life. Cass'Talin can cast Cure Wounds using Con as her stat modifier a number of times per long rest equal to her proficiency bonus. At 5th level the spell level of this ability increases to 2nd, and to 3rd at 9th level.

 

Class

Rage: Resistance to physical damage while Raging. +2 to damage with melee weapon attack. Advantage on Strength checks and saves. Bonus action to Rage. 3 per long rest.
Unarmored Defense: While not wearing armor, AC equals 10+Dex Mod+Con Mod. Current 16.
Danger Sense: Advantage on Dex saves against effects she can see.
Reckless Attack: Advantage to hit, advantage to be hit.
Ancestral Protectors: While raging the first enemy she hits is marked with Ancestral Protectors, which cause disadvantage on attack rolls against creatures other than her, and gives creatures other than her resistance to the damage from those rolls.
Fast Movement: While not wearing heavy armor, all movement speed is increased by 10ft.
Extra Attack: Cass has learned the ancient art of attacking twice at the same time!

 

ASI and Feats

+2 to Con (Level 4 ASI)
Healer Feat (Free level 1 Feat): using a Healer's Kit to stabilize a creature grants that creature 1 hit point. As an action she can use a charge of a Healer's Kit to heal a creature for 1d6+4 hit points, plus the number of their maximum hit die, once per short or long rest.

 

Class/Racial Features & Traits
Children

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