Character Creation Rules
All characters start at level 4
Average HP rolls only
Choose between one of these three stat arrays.
No variant human
No "grey blob" race
No Changling
No Gith/Magic the Gathering races
No Warforged
No Dragonmarked races
No bugbear
No goblin
No centaur
No minotaur
No Mystic
No Artificer
Revised Ranger
Optional class features from Tashas are allowed
Tashas content is generally allowed – just ask me first
If you want to take the Tasha's Cleric domains, let me know and I'll give you a list of supportive deities.
Intelligence Modifier and Languages: You gain additional languages known according to your intelligence modifier.
Gain equipment as per your starting class and a belt pouch with 15 gold. You also start with two sets of clothes, (one general pair and one that's more relevant to your class but general rule cant cost more than like two or three gold without asking) one tool you are proficient with and anything you'd need to actually play as your class. If you get proficiency with tools or anything like that from your class you have those as well. (In the case of a vehicle this is typically of the lowest quality of its kind – but it's useable)
Backgrounds:
+1 ability score increase of your choice
+2 ability score cap increase of your choice
A bonus skill, tool, instrument or vehicle proficiency of your choice
If there are any questions regarding your character or the use of specific classes, races, etc. please ask Neemster or another DM before doing so.
Average HP rolls only
Choose between one of these three stat arrays.
- The Specialist: 17 / 12 / 12 / 11 / 10 / 10
- The Mad Man: 15 / 15 / 14 / 11 / 11 /10
- The Razzle Dazzle: 13 / 13 / 13 / 13 / 13 / 13
No variant human
No "grey blob" race
No Changling
No Gith/Magic the Gathering races
No Warforged
No Dragonmarked races
No bugbear
No goblin
No centaur
No minotaur
No Mystic
No Artificer
Revised Ranger
Optional class features from Tashas are allowed
Tashas content is generally allowed – just ask me first
If you want to take the Tasha's Cleric domains, let me know and I'll give you a list of supportive deities.
Intelligence Modifier and Languages: You gain additional languages known according to your intelligence modifier.
Gain equipment as per your starting class and a belt pouch with 15 gold. You also start with two sets of clothes, (one general pair and one that's more relevant to your class but general rule cant cost more than like two or three gold without asking) one tool you are proficient with and anything you'd need to actually play as your class. If you get proficiency with tools or anything like that from your class you have those as well. (In the case of a vehicle this is typically of the lowest quality of its kind – but it's useable)
Backgrounds:
+1 ability score increase of your choice
+2 ability score cap increase of your choice
A bonus skill, tool, instrument or vehicle proficiency of your choice
If there are any questions regarding your character or the use of specific classes, races, etc. please ask Neemster or another DM before doing so.
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